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11/19/2014 11:03:49 PM
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I call BS just based on the supers discrepancy. 2/3 deal damage while the hunter is left in the cold with a shitty un creative move speed map. That isn't balanced at all.
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  • Makes sense to me. Hunters already have 2 dps supers. Also this sounds awesome on any map where enemies rush you (I'm thinking the minotaurs at Gatekeepers coming down the middle stairs, the middle stairs on Templar and many of the strikes). Drop this on the floor in a bottleneck with team DOT grenades - lots of kills & orbs. Just more team oriented than the other 2 hunter styles. Also, from watching the preview vid I'm thinking there will be a few 'Rush' spots in the new raid so this will be very useful....

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  • That's only one facet of the game though. This is literally worthless in pvp.

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  • hunter has 2 dps supers. arc blade and golden gun. they need a crowd control super or team super. to me this makes sense. sunsinger for locks/ bubble for titan/ void well for hunter. so it would seem that each class would have like 2 dps style supers and 1 team oriented super. this doesn't seem far fetched at all.

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  • Edited by Hiatus: 11/20/2014 6:31:57 AM
    Both Sunsinger and Defender's super do something reasonably useful. Reduction to movespeed? The hell is that? In a game that boasts verticality limiting horizontal speed [i]means nothing.[/i] And even if it prevents jumping in the time it takes to place it you'd probably die to gun fire.

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  • lol so he calls bs because he doesn't like it. that's not how the real world works.

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  • Edited by Hiatus: 11/20/2014 6:45:27 AM
    [quote]lol so he calls bs because he doesn't like it. that's not how the real world works.[/quote] I call BS because in the bigger picture it's not logical, but please tell me all about your clear experience with the real world of video games.

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