They fixed some bugs and flaws that I hadn't even heard of. They also did fix the minotaurs. It says on the notes. Fixed the vex cyclops health not updating properly or something like that. I interpret that as a fix to Minotaur health not updating right.
I think the other issues are big ones, which take more time. It's not like all their resources are thrown on one thing at a time. Certain teams get allocated multiple projects and a timeline to get it all done. They prioritize as necessary.
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Are you sure ? I'm pretty sure they are not called Cyclops the Cyclops are big vex that guard certain areas. the Minotaur in the gate are called praetorian, if they mixed it up thats their own fault really. I don't view changing nearly all the icons that no one asked for as " prioritize as necessary." if you know what I mean. I don't want to be a moaner but Bungie are in a bad light right now for releasing a half fixed game which is missing tons of content I paid full price for, but I still want them to improve and give them a chance.
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I can assure you that the person or persons who did the work on the icons are not the same people who would be coding fixes. Whether you or someone on this forum asked for it or not, is irrelevant. This patch shows a large contribution, across their internal teams. A graphic designer changing an icon has absolutely no impact on a developer making a coding change.
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I've never seen "Cyclops" before... Oops. I thought that was just their name for minotaurs and praetorians. Also, the icons were probably really easy to do and took very little resource so they just did it. Maybe some dude was waiting on another department for something, or wanted to give his burning brain a break so he did a side project real quick. Who knows. It definitely wouldn't have been "priority", just on the list of things to do.