I've noticed that when people quit out of 6v6, it's pretty good about finding replacements to to fill that team back up.
In 3v3 playlists, my fireteam is CONSTANTLY having to track down ONE KID that will not -blam!-ing leave. And I really don't even want to be mad at that kid for not quitting. It sucks that their other two teammates bailed. But having to hunt that one player down over and over isn't fun for me, and I know it isn't fun for them. It just drags the match out and it feels like a GRIND.
I would like to see one of two things happen, if not both. Obviously, if matchmaking could be improved so that it is faster/better about giving them new teammates, awesome. That would be great.
If that is unreasonable or would take too much work, I would like an option similar to Madden matchmaking. An option to concede defeat or friendly quit. If your team bails, you should be able to cut your losses, call it a day and just take the loss. To avoid abuse of the loot system, I would be fine with this only being available to you if you're the only person left on the team.
TL;DR
In Skirmish, if your teammates quit it rarely gives you new ones. This makes the matches super boring and unpleasant when one kid won't leave. Improve the speed of the matchmaking to give people new teammates faster OR add an option to concede defeat and take the loss to save your K/D ONLY IF you are the last person on your team. Call it a day and on to the next match.
Thoughts?
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2 RepliesThe problem with Crucible currently is there isn't much incentive outside of having fun, and the odd chance at some nice reward. No rewards are guaranteed; it's all RNG, and the amount of exp earned is insignificant. There is also no penalty for losing or quitting. This could potentially be fixed with a good ranking system similar to the Halo Games. Winners gain rank and potentially could have access to better rewards. Losers/quitters lose rank and receive lesser rewards. And players could be matched on ranking leading to more balanced matches. This is just an idea of how crucible could work. I think it would make things a bit more fun, challenging, and rewarding. What do you guys think?