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Loots/Rewards System is a problem...
So, we need your voice for a better game !
Loots/Rewards System Problems:
1-1: Rewards on Raid: Always Ascendant matérials (Chest,Steps & Boss)
1-2: Rewards on Raid: Always the same rewards (exemple: A team of 6 guardians make 3x the Vault of glass. Guys 1 & 2 & 3 drop always a ship,sparrow or ascendant matérials...Guys 4 drop always Mythoclast or helmet.... Guys 5 & 6 drop always helmet and ship/ Many peoples are bored to make Vault of glass hardmode a lot of times for only ascendant matérials)
1-3: Rewards on Raid: A guy make 15x Vault of glass hardmode and he never got Mythoclast/A guy make 2x Vault of glass he drop helmet and Mythoclast...
2-1:Nightfall's rewards: You make all the nightfall alone or with a friend, juste before the boss is killed a guy join and drop the best reward...
2-2:Nightfall's rewards: 3 guys make nightfall... The best guardian (Score kill/Dead/Light Orbs) drop the worst rewards, The worst guardian drop the best reward.
2-3:Nightfall 's rewards: Better chance to drop the same exotic gear you have already equipped.
3-1:PvP's rewards: Like 2-2*, Worst or Afk players loot the best reward... Best players drop nothing
3-2:PvP's rewards: 90%of "No drop" for the best player
4-1:General Loot: Drop rate are not the same between many players... A guy kill 10 000Mobs for 3 legendary engrams, an others guys kill 100Mobs for 5 legendary engrams.
4-2:General Loot:Green engrams are useless after level 20
5-1:Cryptarch: Like 4-1*. A guy (Cryptarch lvl30) identify 10 legendary engrams, he drop 9 legendary & 1 exotic... An other guy (Cryptarch lvl 30) Identify 10 legendary engrams, he drop 5 rare(blue) ,a green and 4 legendary...
5-2:Cryptarch: More Cryptarch level for worst Cryptarch 's level reward..
The Loots/Rewards System is very important in this type of game...
What do you mind about the Loots/Rewards System ?
Send an exemples
English
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1 ReplyThe main issue is that there is too many instances of rewards being random.