Ok so everyone feels this way, what's the point of a weapon being "exotic" if they're sold every other weekend by this tool of the nine? The very meaning of exotic is, and I quote "of a kind not used for ordinary purposes or not ordinarily encountered." NOT ORDINARILY ENCOUNTERED!!! They aren't "exotic if everyone encounters them! So here is my suggestion. With every public event, have a new exotic weapon and armor piece. There is a limited amount of time to earn enough reputation with that specific event, to earn yourself a true exotic item. Once the event is over, that's it! It's over, now everyone who toiled and ground out that event to get the exotic, truly has something to be envied. Something that few have earned, and nobody ever will again. THAT IS EXOTIC, THAT IS WHAT WE WANT.
Which brings me to my closing topic. Now everyone on the Destiny team is thinking. Well the people who don't have much time to play are shit out of luck. If it were me I'd say, "yea, to bad." However it's not me, and if you think everyone who badly plays will be sore about it. Implement a "pokemon" style trading system within the tower. This way people can have the oppritunity to trade for an exotic they missed out on. END RANT: EAT MY SHORTS XÜR
Shout out to DirtyRed! He came up with the basic idea.
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You really have no concept of how minuscule the hardcore gamer community is compared to the casual gamer base do you? The whole 'well if they can't spend 60 hours a week grinding before this disappears forever' concept, would alienate their source of income, the casual gamer. If you want a game that will. It receive a further iteration that builds on the next, or is unable to afford support and updates due to a lack of sales, due at least I part to the 'screw the gamer in their late 20's with a family and full time job' go for it. Most development houses will not waste their resources on such an endeavor. Xur is not going anywhere, ever. The sooner you come to terms with that, the better.