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Edited by Matu Flp Krawfe: 11/6/2014 4:45:00 AM
10
Generally comparing the worth of sci-fi franchises is a matter of taste, but this is one of the rare exceptions. There is no way in hell that you can reasonably consider Destiny to be functionally superior to Halo. That isn't because Halo is so good that nothing can compete. Far from it. Its just that destiny is so abysmal that it can't stand up to [i]any [/i]comparison (I'd even rank it below Plan 9 from Outer Space). For instance, Halo uses [i]words [/i]to present [i]ideas [/i]that fit within the structure of a coherent, character driven, narrative. They aren't well developed characters, its taken 4 games (and another dev) for the lead to start showing signs of personality, but they recognizably fit within the broad definition of "characters". Destiny, on the other hand, doesn't. It uses [i]words [/i]to present the [i]appearance [/i]of ideas but because they lack any actual meaning-content those sound-symbol combinations fail to achieve the structure of a functional narrative. You have lines, sounds, but what they don't do is build a coherent structure of ideas that might conceivably be used to tell a functional story. What they do instead is create the [i]mask [/i]of a narrative, which is distinguishable from the real thing because of how frighteningly disjointed and empty it is. Its free to jump from the Speaker's plight to Dark Socery on the Moon to scrap-dwelling Royal courtiers to WH4k Space Marines on Mars and so on through a tangle of lurching BS because there is no indeed content, no substance, nothing to meet the basic criteria of "a work of literature" to impose a structure. It quite simply doesn't work. Hell, its the very FIRST creative work I've ever seen that doesn't even satisfy the entry criteria. And that's why you can say "Yah, Halo is better" because ANYTHING ELSE would fit that line. And for those that don't give a damn about what the talking heads are up to during their frag time, keep in mind that you can extend this very same argument to FPS mechanics and RPG elements (I didn't because I don't want to spend all night on just one post stating what should be obvious). To just about every part of this game. There's just nothing there, just a lot of facades.
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