Generally comparing the worth of sci-fi franchises is a matter of taste, but this is one of the rare exceptions.
There is no way in hell that you can reasonably consider Destiny to be functionally superior to Halo. That isn't because Halo is so good that nothing can compete. Far from it. Its just that destiny is so abysmal that it can't stand up to [i]any [/i]comparison (I'd even rank it below Plan 9 from Outer Space).
For instance, Halo uses [i]words [/i]to present [i]ideas [/i]that fit within the structure of a coherent, character driven, narrative. They aren't well developed characters, its taken 4 games (and another dev) for the lead to start showing signs of personality, but they recognizably fit within the broad definition of "characters".
Destiny, on the other hand, doesn't. It uses [i]words [/i]to present the [i]appearance [/i]of ideas but because they lack any actual meaning-content those sound-symbol combinations fail to achieve the structure of a functional narrative. You have lines, sounds, but what they don't do is build a coherent structure of ideas that might conceivably be used to tell a functional story. What they do instead is create the [i]mask [/i]of a narrative, which is distinguishable from the real thing because of how frighteningly disjointed and empty it is. Its free to jump from the Speaker's plight to Dark Socery on the Moon to scrap-dwelling Royal courtiers to WH4k Space Marines on Mars and so on through a tangle of lurching BS because there is no indeed content, no substance, nothing to meet the basic criteria of "a work of literature" to impose a structure.
It quite simply doesn't work. Hell, its the very FIRST creative work I've ever seen that doesn't even satisfy the entry criteria. And that's why you can say "Yah, Halo is better" because ANYTHING ELSE would fit that line.
And for those that don't give a damn about what the talking heads are up to during their frag time, keep in mind that you can extend this very same argument to FPS mechanics and RPG elements (I didn't because I don't want to spend all night on just one post stating what should be obvious). To just about every part of this game. There's just nothing there, just a lot of facades.
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Basically just bad story and dialogue. At least I'm a gamer who understands that games are more than that. Like....They're fun to play. And don't care if the story doesn't compare to Skyrim. At the end of the day I can't put the controller down and I've done that with Halo.
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Edited by Matu Flp Krawfe: 11/6/2014 9:23:09 PMThere's "fun" (which is a subjective matter of taste) and then there's "how the game works" which is open to comparison and argumentation. You can like destiny, but that doesn't mean that its functioning well compared to other products. That just means the very particular you-Destiny relationship is positive (net) at this point in time. Also, Destiny's story doesn't compare well with [i]The Hungry Caterpillar[/i]. And what's worse is that the game's structure is based around presenting that non-narrative through cinematics and [i]supposedly [/i]connected settings. You may not care about story telling but that BY NO MEANS allows a game [i]like this [/i]avoid its responsibility to do an adequate job of it.
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Skyrim's campaign is meh
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Blasphemy! Burn him at the stake!
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I don't like the combat too its not that good.
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Yea it's clunky. But the story rivals Lord of the Rings. And the dragons are perfect. Language and looks.
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Ya its cool but just not my style.
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BUUUUURRRRNN
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[i]NOOOOOOOOOOOOO[/i]
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This^