Consider this, designers decided loot cave was an exploit so they patched it, they thought atheon pushing was an exploit so they patched it. Did you ever consider that maybe this is how nightfall and other impossible strikes are meant to be played? You think it's an accident that every strike has an area for the boss where you can stand to be safe? Are you suggesting that anything that isn't just standing out in the open when attempting to kill a boss is an exploit? Too many people on these forums go around assuming they know exactly how the designers intended the game to be played. Until they announce otherwise or patch stuff we can only assume that the game as it's being presented is how it's meant to be played.
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