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10/28/2014 4:26:15 AM
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With Arc Burn, Knights/Wizards become a 2-3HKO. The only way I can see myself doing this solo legit is clearing the first wave before the Wizards spawn and burning the boss before the next wave can spawn. The only locations I know of in the room that are moderately safe are the rock in the back left (prevents other waves from spawning as Wizards don't aggro, kind of an exploit) the rock behind that one where you're practically invincible (exploit) and below the awning on the right hand side... which sometimes works, until Hallowed Knights with shields and lightswitch spawn above you and drop on your head. Then again, it helps being a Sunsinger. You can die 2-4 times. Me, I die once, kicked to orbit.
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