It really is completely do-able. My brother, a friend, and I completed it legitimately this week and only wiped once (funnily enough it was before we even got to the boss.) Having a player with a solar rocket launcher for wizards and another with an arc heavy machine gun was clutch. Solar launcher to drop wizard shields and health, arc hmg to finish. Knights were destroyed start to finish by arc hmg. Arc snipers were really important in the boss room for clearing knight spawns on the second level.
In the boss room the strategy is to avoid damaging Phogoth until all the adds are killed (so he doesn't unchain himself). Then hit him a few times to unchain him. After he is unchained more adds spawn. For the rest of the fight you avoid/ignore phogoth and focus on demolishing adds the moment the drop ship arrives or watching your motion tracker like a hawk to clear them as soon as they enter from any door way. After 10 to 12 add waves the adds completely stop, leaving you to focus on Phogoth for as long as it takes.
The adds are without a doubt the deadliest part of the fight. I ran striker with armamentarium and maxed discipline for maximum crowd control through flashbangs to keep other team members safe and leave wizards/knights helpless while we focused them. My brother ran striker with lightning grenades to toss under the ship and in front of doorways during spawns, and our friend ran sunsinger - the persistent solar grenades were great at doorways and in groups to strip wizard shields.
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