I’m am serious here.
Is anyone playing the missions, strikes etc. on harder difficulty (Nightfall, lvl 28 Heroic etc.) the way they are “supposedly” designed?
I can’t fathom this. Everything is killing you in basically one hit (or one hit and a gust).
I mean how do you survive 4 Wizards and 3 Knights at the same time in the Summoning Pits while staying inside the room when everything needs just to look at you to kill you?
I don’t think I am a bad player.
If I do strike playlists I’m usually the one without any death while also having the most kills etc.
I’ve been beating nightfall strikes and heroics for weeks… just not “the way they are meant to be played”. (tm Nvidia)
To cut to the chase: I exploit the living crap out of the AI and terrain.
By BlameItOnBrown:
[quote]OP raises a good point, and I think many people may have missed it.
Is it actually possible to run the nightfall/weekly strikes by actually playing the strike the way it was intended it to be played?
Phogoth is a great example, because I don't know if it is actually possible to go into the final chamber with Phogoth on Nightfall, and not die once the high level minions spawn. Can anyone here say they have done it that way? If not, then isn't there something fundamentally wrong with the game's difficulty gradient?[/quote]
Maybe I worded it poorly but its basically this.
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11 RepliesI honestly feel like Bungie put in places to be safe in each of the boss encounters. 1. The room on the bottom level of Sepkis Prime. 2.There is a ledge in the back left of Phogoth's chamber in addition to the second room 3. The space behind the huge stone pillar in the Nexus strike. 4. The rocks and scaffolding in the Archon Priest fight. 5. There are a couple of places in the Valus Tu'aric fight that you can hide as well but the don't seem as safe. Maybe these are exploit spots but the feel designed in to me to give people a chance. I don't care what level you are or what gear you have if you have to stand in and take shots in a Nightfall you are going down.