I’m am serious here.
Is anyone playing the missions, strikes etc. on harder difficulty (Nightfall, lvl 28 Heroic etc.) the way they are “supposedly” designed?
I can’t fathom this. Everything is killing you in basically one hit (or one hit and a gust).
I mean how do you survive 4 Wizards and 3 Knights at the same time in the Summoning Pits while staying inside the room when everything needs just to look at you to kill you?
I don’t think I am a bad player.
If I do strike playlists I’m usually the one without any death while also having the most kills etc.
I’ve been beating nightfall strikes and heroics for weeks… just not “the way they are meant to be played”. (tm Nvidia)
To cut to the chase: I exploit the living crap out of the AI and terrain.
By BlameItOnBrown:
[quote]OP raises a good point, and I think many people may have missed it.
Is it actually possible to run the nightfall/weekly strikes by actually playing the strike the way it was intended it to be played?
Phogoth is a great example, because I don't know if it is actually possible to go into the final chamber with Phogoth on Nightfall, and not die once the high level minions spawn. Can anyone here say they have done it that way? If not, then isn't there something fundamentally wrong with the game's difficulty gradient?[/quote]
Maybe I worded it poorly but its basically this.
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4 RepliesUsing cover and kiting enemies is a basic strategy in just about any game like this; it is literally impossible to just run into a room full of high level mobs and expect to both tank and kill everything without getting destroyed. Using strategies that keep you from getting killed that don't inherently break the games mechanics are not exploits; while on the other hand it would appear that using mechanics in ways that aren't intended in order to gain a significant advantage over or even skip a boss is an exploit. Until Bungie decides to place kill timers in areas that we currently use for cover or kiting I do not consider either to be an exploit but simply a viable strategy; if for some reason Bungie does impose kill timers on these locations I can't even begin to fathom how we are actually supposed to accomplish these missions considering the severity in difference between the amount of armor we have and the amount of damage even the lowest tier of enemies can do with both elemental burn and mission mods like lightswitch in play. Taking away these strategies would make strikes like the Summoning Pits and Winter's Run nearly impossible...