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10/26/2014 6:50:41 PM
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And as Bungie finds them they will patch them and soon you will have no exploits to use anymore. Just like the wall you can jump through and hide during sepkis prime, allowing one to stay safe so the entire team never wipes.
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  • Edited by Ishigami: 10/26/2014 7:03:21 PM
    There was something like that? The Sepkis fight puts question marks above my head as well. For example if you stay in the entrance a captain and two vandals wills pawn and try to kick you out of there. However if you stay inside the house on left no mob ever will enter it nor will any add ever attempt to go up the stairs in the back. The same is true for the shed on the right. You are pretty much immortal of you take cover behind the barrels as no add ever will attempt to go around them. Now I get why it is this way. Since the monsters are ultra hard and you are flimsy as hell. What I don’t get is why they choose this, excuse me, boring type of difficulty. Why not make it easier to kill the enemies and have them enter the house and shed? Would make for a more interesting fight don’t you think? Make it easier and close the AI gabs instead.

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