Using cover and kiting enemies is a basic strategy in just about any game like this; it is literally impossible to just run into a room full of high level mobs and expect to both tank and kill everything without getting destroyed. Using strategies that keep you from getting killed that don't inherently break the games mechanics are not exploits; while on the other hand it would appear that using mechanics in ways that aren't intended in order to gain a significant advantage over or even skip a boss is an exploit.
Until Bungie decides to place kill timers in areas that we currently use for cover or kiting I do not consider either to be an exploit but simply a viable strategy; if for some reason Bungie does impose kill timers on these locations I can't even begin to fathom how we are actually supposed to accomplish these missions considering the severity in difference between the amount of armor we have and the amount of damage even the lowest tier of enemies can do with both elemental burn and mission mods like lightswitch in play. Taking away these strategies would make strikes like the Summoning Pits and Winter's Run nearly impossible...
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