I'm feeling pretty confident I can shine some light on this. The way the level system works is that if you are 1 level below an enemy, it does about 20% extra damage to you and you do about 20% reduced damage to it. About 40% difference at 2 levels apart, about 60% at 3... That's as hard as the game will let it get for the most part. If you're 3 levels lower than the enemy's level (next to its health bar, sometimes it varies from enemy to enemy in one mission), you're going to have a miserable time.
In addition, if you stay in the start room on The Summoning Pits, the game spawns some particularly tough knights and wizards to punish your camping. It kinda sucks, because that forces you to go out into extreme danger, or to stay in that room and be unable to fight your way out. It's a somewhat poorly designed fight for under leveled players, because the sheer amount of enemies makes anything other than cheesing pretty much a non option.
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