I'm feeling pretty confident I can shine some light on this. The way the level system works is that if you are 1 level below an enemy, it does about 20% extra damage to you and you do about 20% reduced damage to it. About 40% difference at 2 levels apart, about 60% at 3... That's as hard as the game will let it get for the most part. If you're 3 levels lower than the enemy's level (next to its health bar, sometimes it varies from enemy to enemy in one mission), you're going to have a miserable time.
In addition, if you stay in the start room on The Summoning Pits, the game spawns some particularly tough knights and wizards to punish your camping. It kinda sucks, because that forces you to go out into extreme danger, or to stay in that room and be unable to fight your way out. It's a somewhat poorly designed fight for under leveled players, because the sheer amount of enemies makes anything other than cheesing pretty much a non option.
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Levels are not an issue for at least two of my characters. The Summoning Pit was just one example. You can basically fill in any strike. There are tons of hard Vandals and Captains in Winter’s Run for example or Cabals and Psions in Cerberus Vae. The player is so flimsy you can barely take more than two hits from anything. With Lightswitch even trash NPCs will one hit you with a melee. They made it so hard that avoiding the fight altogether is the most sensible strategy e.g. killing Pogoth from the first room or sniping the Fallen Tank in Devil’s Lair from the far left side building. You can’t be hit there so you win by default.
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I'll admit they made the light switch perk kinda ridiculous but I don't have much problem with most enemies as long as I'm on level with them. It usually feels fair