That part of the summoning pits is easy use the wall just outside the door for cover have one of your friends rabbit run around to keep them from pushing you back outside the door when mormu comes 2 players with fire based rockets makes short work of mormu and his pals
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I was actually talking about the boss. But never mind the flood room can be exploited as well as the no wizard will venture beyond the gate on the stairways leading to the room. They reset from time to time but running the stairways down will lure them in again. The knights won’t even go to the entrance of the room and seem to aim on purpose on the blockades there. But is that really who this is supposed to look like?