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10/26/2014 3:08:54 PM
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I think you misunderstand the word exploit. Using cover to prevent death isn't an exploit, it's a strategy. You can't tell us you actually believe you're supposed to run into the middle of room full of high level wizards and just stand there in the open, shooting and expect to live. I mean... You're supposed to use cover when available. Why do you think if you crouch behind those short walls and look through your scope, your guardian will pop its head over the edge of the cover to aim?
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  • Edited by Ishigami: 10/26/2014 3:51:33 PM
    I doubt I’m misusing the word exploit. For example Draksis in the current daily heroic will never leave his throne room. The door leading to it can only be opened from outside the room. The fight only really starts when one guardian enters the throne room properly, which would close the door behind him, until then Draksis may retreat to the right corner outside of view to prevent being picked off by sniper in the stairway. Now with two players one can enter the room and trigger Draksis to attack while the second player keeps the door open. Both players may retreat outside of the throne room and Draksis will go up to the door and can be killed by a snipers without being endangered even once. I consider that an exploit and not a strategy…

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  • I said misunderstanding, not misusing... but anyway. In software and video games, the word exploit refers to taking advantage of a bug. I'm not so sure your example is a bug. You can do the same thing in the VOG while killing the gatekeeper. Keeping one person in the entryway to have the door stay open allows the entire team to access a second set of disappearing platforms that spawn after the gatekeeper has been killed without the team wiping. It's thought that these platforms might lead to an additional raid chest if the right set of variables are triggered. The fact that these platforms spawn at this point would suggest that taking action to keep the door open is in fact intended. It would seem to me that using that same strategy elsewhere would not be an unreasonable technique. That said, I haven't seen that particular strategy with Draksis and don't know if he can shoot into the hallway or if it really does play out like a bug.

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  • Not necessarily - exploit is oft used when taking advantage of a perceived flaw in the game mechanics... Whilst I would agree that the described behaviours are not bugs, I would argue that they represent a flaw in the game mechanics, particularly the *extremely* simplistic mob AI employed in Destiny combined with a narrow 'area of engagement' (which for example causes a thrall to stop chasing you because you backed over its magic line, so it forgets you ever existed =/)

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  • Edited by LegendarySyn: 10/26/2014 11:33:52 PM
    Archaic English aside, you are incorrect. They can't be both intended and a flaw in game mechanics. In order to be a flaw, for the purposes of exploitation, it needs to be unintended in the programming. If they programmed in a "magic line", then it was intended and therefore can't be called a flaw in the meaning necessary to be an exploit. You can call the programming flawed because you believe it could have been better, but that is a different use of the word flaw and does not apply to exploits, as they are described in programming. An example of a flaw that could be exploited is an unintended blind spot, out in the open, where you can't be hit/shot even though you are not behind any cover. Discovering this and then standing in that one spot only would be considered an exploit.

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  • Hence use of the word perceived... I've deployed plenty of applications that contained behaviour that was as I intended, but they are perceived as a flaw by users - because in their (arguably better placed) view, the behaviour is either substandard, suboptimal, contrary to what they expect, provides a poor user experience, or a mixture thereof. P.S. there should have been a hyphen between 'oft' and used as its a perfectly valid (and as far as I know contemporary) contraction, although if you perceive it to be 'archaic English', then I guess I should take that as a sign that I am no spring chicken ;)

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  • oft /ôft, äft/ adverb archaic, poetic/literary, or jocular form of often. "an oft-quoted tenet" I do not perceive it to be archaic, it is literally by definition, archaic. You have to be aware/perceive it to be a flaw/bug in order to be exploiting it. If the player views it as a valid technique, by your own description, it's not an exploit. I'm not going to debate it further though, as I've had more than enough of this subject in another thread.

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  • Yes he can shoot into the stairway but he won't hit much. (same with Archon priest) Okay I see. I doubt these are bugs... more like oversights or "limitations". Exploit in my sense is avoiding the actual game mechanics. For example with Draksis in the stairway you will not have to fight the adds which I would consider part of the boss fight if not actually the most cruicial part about it.

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  • You don't have to fight them on the inside either, if you can kill Draksis fast enough they will all disappear. If you solo those levels, your best strategy is to focus on the primary boss and kill the adds only as needed to stay alive. Again, the fact that there are other places in the game where the same technique is required or expected makes me think they aren't limitations or oversights either.

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