How the f*ck is it that in this game, when playing the hardest available content, enemy drops don't change? From what kind of world is this shit from? Legendary Engrams were rare enough, now they simply do not drop EVEN if you loot cave farm on Venus. How the F is a loot based game, with tones of armor/weapon variations (not talking about the recycled skins but perks on items) supposed to be exciting if the only chance of getting a legendary/exotic is ONCE A WEEK from NF/VoG?! I mean,,,, what's up with that?
Just look at other successful and popular loot based titles... Path of Exile - you kill high level enemies on hardest difficulties=rewarded with shitload of USEFUL items. Diable series - same thing. Borderlands series - SAME THING. In Destiny, not even bosses drop shit.
Bungie, your whole loot system blows. Why don't you increase loot drops from your most challenging content (Tiger/vog/nf would be a start...)? Or seeing a legendary engram drop from a boss/mob isn't allowed in this game?
Stop talking about "we nerf this cuz we feel its OP" as if you were bringing fresh new content and rework your current POS content that is much more significant to the whole game than "X weapon deals 1.7% less damage in pvp"...
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I do admit, I'm quite discontent with the fact that bosses don't drop jack shit.