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#feedback

Edited by Kreis: 10/26/2014 2:43:57 AM
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Kreis

✯Open Discussion✯

Note- I'm glad this turned out like I had planned ಥ_ಥ Dank you so much. ▼[b]READ BEFORE POSTING[/b]▼ [spoiler][u]• This forum is meant for people who believe that they have ideas that will revolutionize the game. It is open to everyone and the main purpose is to perfect ideas that people have for this game. I hope this will help us perfect ideas and make them well known to bungie, and maybe even have them added to the game.[/u][/spoiler] ● [b]If you read that little thing up there, you obviously know my goal in making this thread. It seems none of our ideas have been added to the game no matter how much support we put into them. A good example would be the thread that talked about adding more uniqueness to weapons! Choosing between frames, emblems, and even bullet colors! I agreed with this idea substantially and wondered why Bungie wouldn't add this? I'm sure there's plenty of reasons regarding how long it would take and how it would function with the other game mechanics... However that is what this thread is for. People who have revolutionary ideas can have their ideas perfected here hopefully. I hope that people will post their ideas here so me and some other people in my clan can help you perfect them. Not saying others can't make suggestions too, in fact that would be great! The more the merrier. To get this started off I'll share one of my ideas, feel free to post on here with suggestions on this idea or to share your idea.[/b] ●[b]Open PvP System[/b] ● The reason why I so desperately want this to be added into the game is because I don't believe it would conflict with the other game mechanics as much and it would make the game much more fun, adrenaline wise. Now of course there are people who disagree with this system and may be asking some questions like... ●[b]What about the low-leveled players?[/b] ●[b]What if I don't want to fight other players and just do Patrol Missions?[/b] ●[b]What would be the point? What could I gain from this?[/b] To respond to that... ●There would of course be a level restriction or a system in which the player can enable and disable PvP, I have seen this in many games and have heard no complaints aimed towards this system within those games. This would solve both question A and B. Now what if a player enables it and then disables it when he is about to die? Well this is where it gets a bit tricky... I would suggest adding a "PvP Tag" System where if the player is hit by another player, they can not enable/disable the timer for a set amount of time. However, I have not seen anything similar to this implemented into the game mechanics besides effects that trigger death. Ex. Ritual of Negation. Now a simpler solution to this would be that the enable/disable function would have a time limit of 5 minutes before continuous usage. Sadly this wouldn't solve the problem entirely, as people could just go into the zone, hide, and wait 5 minutes before PvP'ing. This is where you come in! Hopefully that is... I need more suggestions to improvise this system and make it better. ●Oh and to respond to the third question... If the player chooses to Patrol with PvP Enabled. When they die, the player can collect everything they have collected during this patrol as drops. Example, if Player A obtains a decoherent engram from a loot crate, and Player B kills Player A, Player B will drop the Decoherent Engram at the point of death. ●[b]Also, if I might add.. I realize that there is a forum category on Bungie.net for these ideas. However, as I said before; most of these have not been answered, if one has, then please link me to it. What difference will this one make? Well... I hope it will gain enough people to back it that Bungie will have no choice but to hear us out.[/b]

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  • Open world pvp could turn off a lot of people. Think back to GTA V open world pvp, a lot of people who arent crucible junkies would get sick of getting killed when theyre just farming slme spin metal. The "safe mode" would need to be implemented making you invulnerable. And a timer would be necessary turning it on and off. Also a back story would be required to explain why the heck guardians are suddenly blasting away at each other. I really like the idea of the three factuons fighting over a planet though, that could make for an interesting story. Make it similar to Planetside 2's territorial warfare. Each faction has a starting area, and the three factions vie for control over large areas of one a planet's moons. Save the actual planet for the main story mode. Make the moon have some other strategic value, like the faction with the highest percentage of control gets a unique buff that changes monthly or weekly. Or rotate three buffs between each faction so everyone doesnt switch to their dead orbit cape as soon as they start to win. That or lock the faction you choose on a specific character, not the account as a whole.

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