Note- I'm glad this turned out like I had planned ಥ_ಥ Dank you so much.
▼[b]READ BEFORE POSTING[/b]▼
[spoiler][u]• This forum is meant for people who believe that they have ideas that will revolutionize the game. It is open to everyone and the main purpose is to perfect ideas that people have for this game. I hope this will help us perfect ideas and make them well known to bungie, and maybe even have them added to the game.[/u][/spoiler]
● [b]If you read that little thing up there, you obviously know my goal in making this thread. It seems none of our ideas have been added to the game no matter how much support we put into them. A good example would be the thread that talked about adding more uniqueness to weapons! Choosing between frames, emblems, and even bullet colors! I agreed with this idea substantially and wondered why Bungie wouldn't add this? I'm sure there's plenty of reasons regarding how long it would take and how it would function with the other game mechanics... However that is what this thread is for. People who have revolutionary ideas can have their ideas perfected here hopefully. I hope that people will post their ideas here so me and some other people in my clan can help you perfect them. Not saying others can't make suggestions too, in fact that would be great! The more the merrier.
To get this started off I'll share one of my ideas, feel free to post on here with suggestions on this idea or to share your idea.[/b]
●[b]Open PvP System[/b]
● The reason why I so desperately want this to be added into the game is because I don't believe it would conflict with the other game mechanics as much and it would make the game much more fun, adrenaline wise. Now of course there are people who disagree with this system and may be asking some questions like...
●[b]What about the low-leveled players?[/b]
●[b]What if I don't want to fight other players and just do Patrol Missions?[/b]
●[b]What would be the point? What could I gain from this?[/b]
To respond to that...
●There would of course be a level restriction or a system in which the player can enable and disable PvP, I have seen this in many games and have heard no complaints aimed towards this system within those games. This would solve both question A and B. Now what if a player enables it and then disables it when he is about to die? Well this is where it gets a bit tricky... I would suggest adding a "PvP Tag" System where if the player is hit by another player, they can not enable/disable the timer for a set amount of time. However, I have not seen anything similar to this implemented into the game mechanics besides effects that trigger death. Ex. Ritual of Negation. Now a simpler solution to this would be that the enable/disable function would have a time limit of 5 minutes before continuous usage. Sadly this wouldn't solve the problem entirely, as people could just go into the zone, hide, and wait 5 minutes before PvP'ing.
This is where you come in! Hopefully that is...
I need more suggestions to improvise this system and make it better.
●Oh and to respond to the third question...
If the player chooses to Patrol with PvP Enabled.
When they die, the player can collect everything they have collected during this patrol as drops.
Example, if Player A obtains a decoherent engram from a loot crate, and Player B kills Player A, Player B will drop the Decoherent Engram at the point of death.
●[b]Also, if I might add.. I realize that there is a forum category on Bungie.net for these ideas. However, as I said before; most of these have not been answered, if one has, then please link me to it. What difference will this one make? Well... I hope it will gain enough people to back it that Bungie will have no choice but to hear us out.[/b]
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4 RepliesEdited by Vakris One: 10/25/2014 10:03:24 PMHere's a couple of my ideas for improvements. I originally posted these and a couple of others in my feedback to Bungie, found [u][b][url=http://support.bungie.com/en-us/Forum/Post/71257543/0/0/1]here[/url][/b][/u]. Let me know what you think after reading. [u][b]Suggestions for Improvement of Destiny:[/b][/u] 1) [u]Conversations and Dialogue Choices:[/u] - Incorporation of the ability to converse with the variety of interesting characters you meet (like the Speaker, Vanguards, Cryptarch, Queen, etc), including your own Ghost - he could be the player’s source of info that explains the exposition in the Grimoire cards. It would certainly give more of a purpose to having Peter Dinklage's voice. Being able to choose from a set of dialogue choices with the characters you meet would really boost Destiny and it would let you feel more personally engaged with your character and with the game's world. The player would have more choice as to how to represent their character in the world (angry, calm, distrustful, etc.) but it would also serve the purpose of getting information without breaking the player’s immersion. I mean, for example, the Speaker's dialogue could have been, "You probably have a lot of questions Guardian. Shall I tell you of the great battle that took place centuries ago?" With a menu giving you options based on what you would like to do at that point, i.e. 'Yes', 'No' or'Tell me something else' (like how long have I been dead & how come Ghostlage over there could revive me?) You can return to the Speaker & others from time to time for more conversations and etc. To me it feels like a natural fit for Destiny. 2) [u]Quick Chat Options:[/u] - I know Bungie are working on a refined voice chat system but I’d like to see a text based quick chat system because it would be more efficient in the long run, i.e. not everyone has mics and sometimes pre-made quick chat text options are quicker when interacting with a random player. For example, when holding down the select button or up on the D-pad (whichever convenient button) a menu comes up with pre-made text such as, “Hi”, “I’m doing Strike wanna join?”, “Treasure Chest!”, “Dead Ghost”, “High level enemy”, and etc. Ace Combat Infinity’s quick chat text would be a good example to follow. The ability to set up a beacon or ‘ping’ on the map to alert other players to a location would be good. It could show up as an icon on everyone’s HUD with details like ‘Treasure Chest’ or ‘Help with Enemies.’ Also, this controller scheme image that many other forum users have suggested is quite good: http://i.imgur.com/FSfWoZo.jpg 3) [u]Bullet Sponge Bosses:[/u] - Make the boss battles more about utilising tactics rather than finding a good cover spot and throwing bullets at them until they collapse or grow bored and say “Alright, you win. I have to pick up my kids from school.” For example, give the bosses vulnerable hard points that can only be accessed from a certain angle and they shift or shield them over a period of time so you have to keep adapting to how they move. Or let us lower the capability of certain bosses’ main weapons by destroying them when exposed (only to have a different type of weapon take it’s place but you’ve done more damage to the boss so it’s a tactical trade-off). For example, the battle with Sekrion Prime (from such roles as ‘The Nexus’ Strike on Venus). Sekrion uses two giant cannons to clobber you with in addition to a rotating shield. Why not make it so that we can cripple his cannons if we focus enough firepower on them. Once both are down Sekrion then transforms and brings a shielded cannon into play, which you cannot destroy. It can wipe you out in one hit but it needs a 12 second charge every time it fires. More variety/stages to certain bosses equals less boredom when fighting them repeatedly. 4) [u]Ship Combat and Spaceflight:[/u] - Like with Halo: Reach or something akin to Star Wars Battlefront 2 where you could have boarding actions. For example, being ambushed by a Fallen ketch could be like a public event but in space. You dogfight with the fighters and can fly into the huge mother ship where you can get out and proceed to destroy the mother ship from the inside while other players are attacking it from the outside. All of it culminating in a timer where every human player still inside the big ship have to race to their jump ships and fly out before it explodes. I like the ships but it would be much better if we could actually do something with them like fly them around space ala Freelancer or have a rail shooter like Star Wars The Old Republic, etc. Maybe actually have a garage space in the Tower where you can customise weapons, colours, armour or at least walk around the outside and inside of your ship before launching if you wish (ala KOTOR). Or something like a Mace Griffin style cockpit view would be awesome. To be able to stand up from behind the control yoke, walk into your in-ship armoury, look around your guns hanging on racks, then return to the cockpit & take the controls again (make the ships kind of a personal living space). In smaller terms it would also be cool if you could make it so that we could use the left stick to do some spins and turns with our ships during the loading screens. That'd be something fun to do while killing time, especially in a group. These are but a few ideas. There’s many more out there on the forums concerning ships. Looking at the how the ships are modelled with weapon hard points and etc. I feel that you guys & girls over at Bungie already have a plan but there’s no harm in considering the majority of people’s suggestions – also there’s no harm in giving us these more interactive & flyable ships sooner rather than later :) 5) [u]Last City & Sparrow Races:[/u] - It would be great to open up the Last City below the tower into an extended social space for exploration and minigames like sparrow races. Would also be nice to be able to apply shaders to sparrows, ships and weapons – might as well get that in there.