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originally posted in: ✯Open Discussion✯
Edited by Vakris One: 10/25/2014 10:03:24 PM
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Here's a couple of my ideas for improvements. I originally posted these and a couple of others in my feedback to Bungie, found [u][b][url=http://support.bungie.com/en-us/Forum/Post/71257543/0/0/1]here[/url][/b][/u]. Let me know what you think after reading. [u][b]Suggestions for Improvement of Destiny:[/b][/u] 1) [u]Conversations and Dialogue Choices:[/u] - Incorporation of the ability to converse with the variety of interesting characters you meet (like the Speaker, Vanguards, Cryptarch, Queen, etc), including your own Ghost - he could be the player’s source of info that explains the exposition in the Grimoire cards. It would certainly give more of a purpose to having Peter Dinklage's voice. Being able to choose from a set of dialogue choices with the characters you meet would really boost Destiny and it would let you feel more personally engaged with your character and with the game's world. The player would have more choice as to how to represent their character in the world (angry, calm, distrustful, etc.) but it would also serve the purpose of getting information without breaking the player’s immersion. I mean, for example, the Speaker's dialogue could have been, "You probably have a lot of questions Guardian. Shall I tell you of the great battle that took place centuries ago?" With a menu giving you options based on what you would like to do at that point, i.e. 'Yes', 'No' or'Tell me something else' (like how long have I been dead & how come Ghostlage over there could revive me?) You can return to the Speaker & others from time to time for more conversations and etc. To me it feels like a natural fit for Destiny. 2) [u]Quick Chat Options:[/u] - I know Bungie are working on a refined voice chat system but I’d like to see a text based quick chat system because it would be more efficient in the long run, i.e. not everyone has mics and sometimes pre-made quick chat text options are quicker when interacting with a random player. For example, when holding down the select button or up on the D-pad (whichever convenient button) a menu comes up with pre-made text such as, “Hi”, “I’m doing Strike wanna join?”, “Treasure Chest!”, “Dead Ghost”, “High level enemy”, and etc. Ace Combat Infinity’s quick chat text would be a good example to follow. The ability to set up a beacon or ‘ping’ on the map to alert other players to a location would be good. It could show up as an icon on everyone’s HUD with details like ‘Treasure Chest’ or ‘Help with Enemies.’ Also, this controller scheme image that many other forum users have suggested is quite good:  http://i.imgur.com/FSfWoZo.jpg 3) [u]Bullet Sponge Bosses:[/u] - Make the boss battles more about utilising tactics rather than finding a good cover spot and throwing bullets at them until they collapse or grow bored and say “Alright, you win. I have to pick up my kids from school.” For example, give the bosses vulnerable hard points that can only be accessed from a certain angle and they shift or shield them over a period of time so you have to keep adapting to how they move.  Or let us lower the capability of certain bosses’ main weapons by destroying them when exposed (only to have a different type of weapon take it’s place but you’ve done more damage to the boss so it’s a tactical trade-off). For example, the battle with Sekrion Prime (from such roles as ‘The Nexus’ Strike on Venus). Sekrion uses two giant cannons to clobber you with in addition to a rotating shield. Why not make it so that we can cripple his cannons if we focus enough firepower on them. Once both are down Sekrion then transforms and brings a shielded cannon into play, which you cannot destroy. It can wipe you out in one hit but it needs a 12 second charge every time it fires. More variety/stages to certain bosses equals less boredom when fighting them repeatedly. 4) [u]Ship Combat and Spaceflight:[/u] - Like with Halo: Reach or something akin to Star Wars Battlefront 2 where you could have boarding actions. For example, being ambushed by a Fallen ketch could be like a public event but in space. You dogfight with the fighters and can fly into the huge mother ship where you can get out and proceed to destroy the mother ship from the inside while other players are attacking it from the outside. All of it culminating in a timer where every human player still inside the big ship have to race to their jump ships and fly out before it explodes.  I like the ships but it would be much better if we could actually do something with them like fly them around space ala Freelancer or have a rail shooter like Star Wars The Old Republic, etc. Maybe actually have a garage space in the Tower where you can customise weapons, colours, armour or at least walk around the outside and inside of your ship before launching if you wish (ala KOTOR). Or something like a Mace Griffin style cockpit view would be awesome. To be able to stand up from behind the control yoke, walk into your in-ship armoury, look around your guns hanging on racks, then return to the cockpit & take the controls again (make the ships kind of a personal living space).  In smaller terms it would also be cool if you could make it so that we could use the left stick to do some spins and turns with our ships during the loading screens. That'd be something fun to do while killing time, especially in a group. These are but a few ideas. There’s many more out there on the forums concerning ships. Looking at the how the ships are modelled with weapon hard points and etc. I feel that you guys & girls over at Bungie already have a plan but there’s no harm in considering the majority of people’s suggestions – also there’s no harm in giving us these more interactive & flyable ships sooner rather than later :) 5) [u]Last City & Sparrow Races:[/u] - It would be great to open up the Last City below the tower into an extended social space for exploration and minigames like sparrow races. Would also be nice to be able to apply shaders to sparrows, ships and weapons – might as well get that in there.
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  • Edited by space dragonss: 10/25/2014 10:45:28 PM
    Open world pvp could turn off a lot of people. Think back to GTA V open world pvp, a lot of people who arent crucible junkies would get sick of getting killed when theyre just farming slme spin metal. The "safe mode" would need to be implemented making you invulnerable. And a timer would be necessary turning it on and off. Also a back story would be required to explain why the heck guardians are suddenly blasting away at each other. I really like the idea of the three factuons fighting over a planet though, that could make for an interesting story. Make it similar to Planetside 2's territorial warfare. Each faction has a starting area, and the three factions vie for control over large areas of one a planet's moons. Save the actual planet for the main story mode. Make the moon have some other strategic value, like the faction with the highest percentage of control gets a unique buff that changes monthly or weekly. Or rotate three buffs between each faction so everyone doesnt switch to their dead orbit cape as soon as they start to win. That or lock the faction you choose on a specific character, not the account. Edit: sorry meant for main post my bad

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  • What about specific pvp area? Or mini world? Like mercury!

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  • I think mercury and saturn are new story mode planets

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  • Some good ideas here. Would love to see some ship gameplay, was super disappointed it wasnt in the original game. Bump.

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