For one, camping is not a "garbage strategy" when it's counter able. This isn't like Cyborg's from Injustice's hand cannon, in which he could hit you infinitely and there's nothing you can do about it.
Off of that, I'll respectfully disagree, with no radar, that takes away the effectiveness of my Lord High Fixer, which I worked hard to upgrade all the way. Not knowing where my opponents are coming from will put me in a permanent state of "safe mode" and I'll find a nice sniping spot and snipe. If I get shot at, I'll retreat, come back with a Handcannon, lay some people out, and repeat. If I die, I'll find another spot.
I would like this in like, say, private lobbies, but a whole playlist with no radar would only create more camping.
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It is a garbage strategy when all 3 players have rockets and camp behind a door. They are exploiting what these maps allow them to do. And it is an exploit, it's not using the map effectively, it's a crappy exploit that kids with no skill resort to in order to win games.
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Hm, I was thinking just one player. I suppose if a team of three just locked off doors with rocket launchers, that would be unfair. But a super would end that, and so would a good sniper. But still, not to derail the topic, do you think it'd create more camping?
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I see this happening in Blind Watch often. Teams hide inside with rockets and never come out all game. How is this any fun for either side? It's a 10 minute standoff. You take out radar and getting behind this camping is easier. With radar there is no getting behind them. They simply point the rockets at the door you're going to come though. I'm not saying radarless games will eliminate camping, I'm saying it will be easier to combat. It will always be harder to camp when you don't know where the enemy will come from.