(continued...)
D) Raid RNG - Awesome, I love it. We don't think you should get the best gear every time. We also don't think you should be limited to doing the Raid once a week. Some suggestions we have come up with
1 - A ticket system, like the Queen's Bounties. Possibly make the tickets a reward from doing the Nightfall, the Weekly, or this may even be a chance to add in some addition content. Honestly though, players that can not complete the Nightfall, really do not need to be in the Raid. The Raid should be earned, as Guardians should have to prove their self to get rewards from the VOG. Also, it gives players a chance to run a "mini" Raid as a 3 man group, and it gives further incentive to do the Nightfall, and you never know, new clan members may be made, new friendships, whatever, it adds to the social aspect. Whatever means though, it should be difficult, but there should be a way to do the Raid more than once. Each ticket expires upon completion of the, and each ticket is broke down like a bounty. There are 4 "boss fights", so each ticket starts out 4/4, and upon completion of each, the count is reduced until the ticket is expired. You can then do the raid without a ticket to further help your fellow Guardians, and you will not get rewards for it, but possibly at the end you get points for 1/2 a ticket. So for every 2 times you help a group through that you don't get rewards, you are then rewarded with an additional chance yourself, this would once again give more incentives to help out your fellow Guardians.
Example: First Nightfall run yields standard reward + 1 ticket to Raid, then each Nightfall completion after that only gives an additional ticket.
This would further give incentives for players to help out the fellow Guardians in completing the Nightfall. I've ran across so many people that have never completed the Nightfall. I try to always help them through if I have the time. So you are rewarding the Guardians that are going above and beyond to help out their peers. It builds on the social experience and the community experience. There should be a max set though, and it should be different for both Normal and Hard modes. Say each Guardian is eligible to go though Normal 5 times, and Hard twice in a week. You then give players that are helping out others more incentive to keep doing so.
2) Ticket & point system - Takes it one step farther. Instead of giving rewards from the bosses, give points, that are then redeemable at Raid shops in the vast emptiness of the Tower. Chests should remain the same, as you should have complete RNG from the chests. I imagine in the coming months/years the Tower will be a booming place, but this is just another thing that could be added in.
Example - Each boss is worth 15 points - so 60 pts per raid. A piece of gear is 50 points, and vary weapon prices based upon rarity. Get creative in how you charge for the gear and guns in the shop, and make Guardians make tough decisions on what they need or what. Do they want to buy a piece of gear, a gun, or a 2 lower quality raid guns?
3)Entire team RNG - All members of the fire team receive the same loot. After all, it is TEAM, so the work is, or should, be shared evenly, why not reward everyone the same? As always the chests should remain RNG. Everyone gets the same armor piece (but for their specific class), or everyone gets the same weapon, or everyone gets shards, etc... Equal responsibility = equal rewards ??
E) Raid difficulty - There should be distinct differences in the raid between Normal and Hard mode. There should be differences in the boss fights, differences in the enemies you face, not just over powered the enemies. I also don't think the no revive thing works out very well. With constant connectivity issues, enemies that glitch, and server lag, respawns should be available. Instead of no respawns, when a player dies, a Praetorian (inset any enemy) is spawned. After he is killed, then he gets a 1 minute respawn timer. This allows when a player is dropped (connectivity issues), and comes back in, a chance to get them back in the game. It would also prevent abuse of the respawn system, as an enemy spawns when they die, and if they bail and try to come back to exploit a respawn, a second enemy is spawned, so you are actually hurting your team by trying to exploit.
F) Voice communication errors - Past 2 weeks, when you join in with your fireteam, random players can not hear each other.
Example, 3 people join me getting ready to do the raid. 1 player can hear everyone and everyone can hear him, 2 players can hear 2 others, 1 player can hear no one, but everyone can hear them. Everyone has to reboot systems, as backing out of the game doesn't fix it, only PS reboot. Is this something that can be addressed? We are all "Open" NAT types, and after the reboot, sometimes 2, everything is fine, so it seems more on the server end.
H) Weapon vault - For 3 characters, the weapon vault is actually pretty small. As you play though raids, strikes, nightfalls, get rewards from pvp, etc., you start to get quite the collection of gear, and while it may not be practical to keep a large amount of weapons on you at one time, it's also not practical to break down weapons you've worked hard to get. A lot of Guardians are like us, we have our "go to" weapons for doing the VOG, or different go to weapons for for different element buffs, but we don't want them on us at all times, and we like to experiment with other guns when we get the chance, but don't have room to keep them in the vault.
Sincerely
3 Way Super
English
-
Didn't you already post this POS earlier? Pushing Aetheon off is cheesing the fight and is not how it is meant to be beaten, it is a cheap way to win, period.
-
Edited by excat_56: 10/20/2014 1:50:19 PMNo, I only posted it once, I just updated the thread title. If it did double post I didn't mean for it to. As I said, I don't do the Atheon thing, nor does my clan. He's easy enough to beat with out having to do that. Why should his fate be any different than a Guardian that falls off of a cliff though? If they don't want him to fall off, change the environment, not add baby bumpers. Thanks for taking the time to post your opinion though.