Timer on the HUD, yes, sounds nice. That includes all active buffs and timers (except Nightfall... I'd hate to see a timer until week reset on that one).
Holding the reload button to consume an ammo pack? Not so much.
I can't speak for xbox, but the reload button on playstation is [Square]. The send-ghost-to-interact-with-stuff button is also [Square]. Holding [Square] to send your ghost for a story thing could easily confuse the game into thinking you want to use an ammo pack, especially because if you let go or someone else gets their ghost out first, it sees you released [Square], so you begin reloading if possible.
I'd prefer one where you have to hold a button for a quick-inventory menu, then an increased timer so you don't use it accidentally, but allow you to drop certain consumables into your quick-inventory.
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Edited by HandsomeChanning: 10/9/2014 6:45:55 AMHe said that holding square would only use an ammo pack if you were totally empty on ammo in the fun you are holding. I don't see any problem with this idea as long as you are indeed totally empty in that gun. I do like your quick inventory idea though. Like holding the track pad to summon your vehicle also has one of those circular selectors where you move your joystick in the direction of one of 8 items assigned to the quick inventory slot. I would be a lot more apt to use black wax idols and stuff if they were easier to get to. Theoretically you'd have to get Dinklebot out but that's still faster and makes sense since he "holds" all your stuff.