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Destiny

Discuss all things Destiny.
Edited by Chuckles: 10/4/2014 2:07:33 AM
2

Sparrowball: A sport within Destiny

So, after noticing the strange and almost-spherical objects on The Moon which can be moved around, I invented a sport. My PSN ID is MN_LVR My friend who played with me is RetiliatorX You simply find one of these 'balls' and push it with your sparrow, over to the large crater near the spawn point, and use the caves as goals. The rules are discussed in the video (i've never uploaded a video before, and I took it with my phone, so the quality is poor at best. I talk through it, but you might need to turn your volume up high because I was very quiet.) You should watch the video, but I will talk about it here anyway: -The game is played with 2 people. I may update this if a fair method of playing with 3 people is discovered. -The goals are the two caves in the crater. -In the beginning, the ball is placed against the middle section of the bridge, the players start and their respective caves, and simultaneously move for the ball. -You MUST always be in your sparrow when moving the ball, and if your sparrow flips over, either immediately spawn a new one, or flip it over and get back on it. -Enemies WILL shoot at you from time to time. You can stop to kill them over and over again, or just try to avoid their shots. -A goal has been scored when the ball is pushed under the rockface of one of the caves. It does not have to go deep inside, but if it is not past the line of the edge of the cave's ceiling on the outside, it is not a goal. -When a goal is scored, both players move to their respective caves (the cave the other person attempts to score into) and the player who scored receives 1 point. Keep in mind that the point is given EVEN IF the defender had accidentally knocked the ball into their own goal. -After a goal, the ball is given to the defender of that goal, or the 'loser of the point', so to speak; that person starts with the ball at their cave, and proceeds toward the opponent's cave. Therefore it is, at this time, 'their ball'. The other player can move in any way immediately after their opponent leaves the cave. -Goals are always worth 1 point, regardless of distance or time. -There are no established time limits for anything, and as such, two people could be vying for a single point for any amount of time until a goal has been scored or the ball goes out of bounds. -The boundaries are the edges of the crater, extending where it breaks off, so that those two large sections of the bridge serve as part of the boundary. -If the ball is knocked 'out of bounds', you must bring the ball under the birdge, in the shadowy area, and try for a 'penalty ram' where you ram the ball with your sparrow, at the goal, while your opponent sits directly in front of it. The opponent may not move forward from under the rockface until the ball has been rammed. After the ball is rammed, the game resumes normally and both players can move the ball around. -Any and all abilities with sparrows are allowed, including boosts and lateral movements. There are no fouls, and you can ram, move under, tackle, or otherwise disrupt the other player in any way, as long as it is done using your Sparrow. -If there is a dispute regarding the cause of the ball beinng knocked out of play (perhaps both players hit it at the same time) then you should simply place the ball in the middle and move to your caves, as if the game had just begun. -Players must be in the same fireteam, as players who are not in a fireteam simply move through each other, which would drastically change the game. -Please do not interfere with other people if possible, as you can see in the video. It is quite frustrating. -Spectators should always be welcome. -Play as long as you like, keeping score as you go. -You could create tournaments with many people, with the winners advancing to play with another person. That should be it for now, I can take suggestions and may add them here, or if I think of something else that belongs. Well...Bungie has stated that they want players to do things that the developer did not necessarily 'intend for us to do'. I think I may have met and exceeded those expectations. Have fun everybody.
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