Lately I've been seeing more and more inactive players in strikes, both in the playlists and from the planet selection, and was wondering if there are any plans to curb their (lack of) effect. I know that the players can be booted but it usually takes so long the strike will be almost over. Right now I'm watching my brother play Winter's Run with the Archon about halfway down and the dude still hasn't been kicked. Are there any plans to deal with players that do not contribute or barely contribute (to avoid being kicked but still just kind of laze about) in Strikes?
Personally I'd like to have a vote to kick option appear after say five minutes of inactivity or ten-fifteen minutes if the player has barely any kills/assists. Or should we the players simply create a blacklist of inactive players? No worries about false accusations as anyone can check their player history to verify.
Update: the inactive player has played two strikes now either doing nothing or just enough to avoid the kick. Brother and other player completed Winter's Run and he was not kicked (0 kills/assists/deaths)
thoughts?
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2 RepliesThis irritates the living hell out of me. I was just doing the first Lvl 8 strike last night to try and get my Invective and a Lvl 29 just played around in the beginning spawn zone killing enemies. He killed 23 of them, but got full credit for completing the strike. That is just BS. You should have to do x % of damage to the boss(es) to get credit for the strike.