so i did some research today and got some numbers, check it.
Hood of no tomorrow: Mods, increased melee attack speed, more super energy from grenade kills
-80-ish% int 80-ish% dis with the rest of my gear
-31 sec cool down on grenade with no energy drain
-25-26 sec cool down on grenade WITH energy drain
Skull of dire ahamkara: Mods, increased grenade throw, more super energy from grenade kills, armor during nova bomb and greater energy drain effect.
-100% int 65-ish% dis with the rest of my gear
-35 sec cool down grenade no energy drain
-30 sec cool down grenade WITH energy drain
Should i just accept that my regular legendary is better than an exotic? is it just a gimmick? hmm maybe its for super energy and not grenades since its all intell... well... no because my other helm also has "more super energy per grenade kill" and it makes grenades cool down faster i can melee some one twice and retreat safely or win melee battles in PVP. sticky grenade makes for guaranteed kills giving me no reason to go back to voidwalker.
English
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The legendary you have compliments your current gear better, yes. But that doesn't mean Skull isn't amazing for another build/gearset. I use max Int because I'm a Sunsinger and my group is really good about coming to me for Song Of Flame when I call out Radiance, but that's just me.
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well the skull puts me at max int. and i do main sunsinger as well but what im trying to get at is that this helm is supposed to make the Void walker class cooler from the looks at the mods but the sunsinger still outclasses the void walker. the ONLY use i saw in this subclass is when youre in the Vault of glass and the teleported team comes back through the portal and everyone has unlimited supers for 30 sec. you can pelt the boss with it over and over. but even then sunsinger brings you back to life if you get blown up by a self destructing harpy.