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Edited by Shurshacker: 9/25/2014 5:28:28 PM
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Why did Bungie leave Microsoft?

Please read this in its entirety if you're going to comment. I didn't do a TLDR, because TLDRs are for people who want the end result and not the work it takes to get there. Things in life are a journey. My question is why did Bungie leave Microsoft? Why did they leave a partnering with a company that brought both partners extreme success? Surely they weren't conned by what Sony offered, we all know that Sony screws its customers over every chance it gets. They have a great product (PS4), so we continue to buy. However, you should still know that Sony will screw you over in a heartbeat to achieve greater sales figures. Microsoft is in a new era in All aspects of their company, now I know they have only made this amazing innovative transition in the last 3 years and these partnerships were probably set up 5-6 years ago. However, it's depressing that they would break away from everything they've done right to try something new and have it completely blow up in their face. Destiny is not a bad game, but it's not really a good one either. It is a solid foundation, and will most of you who say you're going to leave actually leave? Probably not. So they are going to get their money this way as well, yet coming from the Halo series we didn't see so much turmoil in the player base. I'm just wondering why they did what they did, I'm also curious why they haven't released a simple response as to the discourse running through these forums. If I had to guess I would say that about 80-85% of post are negative. Now if we account for the fact that humans lean towards the negative more quickly than the positive then probably 50% of these people are genuinely dissatisfied with their experience. I'm still on the fence, because the actual gameplay is so much fun that running the same mission for the 100th time still seems to be fun. However, my resolve is fading quickly as week one passed and now week two. I don't want new content per say, I want SOME form of acknowledgement from Bungie about how completely unhappy most appear to be. I've seen one post from a Bungie employee. I browse these forums hoping for a glimmer of positive hope for about 2-3 hours per day and in all that time I've seen [b]one[/b] post. It was a generic tell you nothing post in response to someone complaining about something or another. I'm used to investing in Indie games and getting a solid Long weekly update of what's happening at the studio and what's happening with the fans and their feedback and how that's shaping the changes. This wall of silence and no acknowledgment is very foreboding for me. It's not normal for me, I'm unused to having someone who's salary I pay not listen to my feedback. If I were to stop listening to my customers at work and take weeks to respond to their request just to let them know "hey I'm here and I promise you I'm working on it diligently" then I will easily lose that customer. I'm also curious as to why Bungie got in bed with Activision. A company that is known for being hated in the gaming community. A company that maximizes profits, at the cost of making their customers feel neglected. The issue is as gamers we Will buy the games. We are gamers, most of us no matter what we say on a forum somewhere are going to purchase the next big game in the genre we enjoy. The endless search for an amazing game keeps us going. Occasionally we stop at one for a time, but eventually it's time to move on and keep the search alive. The real interesting part to all this, is not what I'm going to get in the future, but has Bungie taken their Halo success and decided to screw their fans and capitalize on their success as a company? It's not far fetched as All major producers have done this once they become successful. Studios have done it as well to get the most money out of their products (Blizzard). Time will only tell. I will say this to those complaining about having a game unfinished. Give it time. No game that has the potential to be as big as this game does is going to have a smooth roll out with all lights green. Think of it this way, any issues we are seeing now are not issues that Bungie would have known about without having the game out live. They've fixed all the issues we saw in Alpha and Beta. The gameplay is great, the mechanical back end of the game is great. It takes a while to build a stone foundation, but I promise you in the end it's worth it. Patience is a virtue, and it's tough sometimes. Also, to the people complaining about paying for the DLC, which will supposedly give us more of a story, I think it's to be expected. You can't make a great game with a 1 time fee and not pay for it somehow. Does it stink that you paid 60 dollars for a great foundation with only the flooring laid and not the walls put up? Sure it does, and I'm right there with you. However, if we can suffer paying the extra for the DLC then I'm will to beat so long as Bungie is still Bungie then we are going to get a pretty decent ROI. Thanks for reading this far, if you would like to comment on this please feel free. I welcome others opinions so long as they are polite and constructive to the overall conversation.
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  • To answer the original question, at least from my knowledge of Bungie, they never wanted to join forces with Microsoft in the first place. The decision to be bought was economic, since they were having financial problems at the time, and Microsoft would be able to provide a stable financial backing to allow Bungie to continue making games. However, Bungie still valued the independence they once had, something which become more apparent after Halo 3. Halo was supposed to be the second trilogy within a larger trilogy, Marathon being the first trilogy, as evidenced by the whole Durandal, Curtana, Joyeuse theory. This meant that Halo would be done after the third game, and Bungie would move on to something else. Microsoft, seeing the potential money that could be milked out of Halo, was not okay with this. The disagreement was eventually resolved with an agreement that Bungie would be given their independence after making two more Halo games, ODST and Reach, and leaving the Halo IP behind so that Microsoft could continue to milk it. Please keep in mind that this only my own theory and not necessarily true. I'd like to think that I know Bungie well enough to understand that this is what happened, but for all I actually know, it could be completely wrong. And to address the content of your post, I'm not really sure why Destiny is getting so much negative feedback. I loved Halo for its story and game design. I'm not seeing the same principles of game design that I loved in Halo, but I also wasn't expecting to. I still think Destiny is a great game, and it's certainly going to be entertaining me for a very long time. I feel like it's pretty complete. My only complaint is that its missing a lot a features which I thought would have been essential for a social game, particularly split-screen, proximity voice chat, and a larger cap on fireteam sizes. Those complaints aside, the only reason I suspect there might be so much negative feedback is that it was hyped up to much. Being a brand new IP, people expected too much from all the advertising without a reasonable expectation of what the game would actually be. Halo 1 didn't have this problem because it wasn't really hyped. It was successful because it was recognized as a great game despite its low profile. While later Halo games were hyped, people at least knew what to expect because they were sequels. Just as long as the game was "better," or packed with more content than the previous game, then it would live up to the hype. Essentially, people got a great game when they were expecting a ground-breakingly amazing one, and are now disappointed that it didn't meet their expectations.

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