Totally agree, growing up as a kid in the 90s, I played games like r-type delta, metroid prime, mario etc. there were no rewards for completing, and sometimes it was just knowing you beat it. Games were harder back then and these days kids grow up with easy games where people spoon feed them content with waypoints and little gifts.
It's not their faults however, they don't know any better. But as a result we have a large new generation of gamers who whine, complain or argue, and expect certain things from games.
I love the game, I wouldn't care if no engrams dropped at all, Just rewards from missions. I found the story odd and sometimes not making a whole lot of sense, but I still enjoyed it.
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I'm a child of the 80's. When there no checkpoints, autosaves or the like. Limited lives, limited continues. No achievments, no unlockable gear. Beating the game was the reward and for me still is.
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Edited by RagingPheonix00: 9/26/2014 7:01:33 AMYup still have my snes set up, but for me the challenge lies with getting past world on on super mario 3 lol
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We are lucky to know what a great ganes looks like.
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Like the last password on resident evil code veronica