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#feedback

Edited by Sleazy Lawyer: 7/25/2014 11:13:21 PM
8

Crucible Balancing

1. Vehicles a) Either have vehicles spawn later on (at least on control game mode) b) or award them as an alternative to sparrow spawn as players gather points throughout the game. Of course, the spawn should be permanent. c) On maps that allow vehicles, make heavy ammo more available. 2. Weapons I don't know about higher level weapons, so I may be wrong on this. a) Increase auto rifle recoil. b) Decrease pulse rifle recoil, increase accuracy. c) Hand cannon's hip fire needs to be more accurate. 3. Hunter Super a) Hunter super allows the easy-killing nature of supers persist for a period of time, rather than being a one-burst spell like that of Warlock's or Titan's. A little overpowered, in my opinion b) If the suggestion above can not be tackled, at least offer multiple supers per class that more or less work the same way.

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  • rofl if you think Golden Gun is OP you're just bad. Arc Blade is a bit borderline since it's incredibly hard to track the Hunter but not impossible to win with a shotgun or fusion rifle. Nova Bomb and Fist of Havoc though, absolutely no hope of survival and pretty much guaranteed multi-kills every time. Pretty much "press bumpers to win". Scout Rifles need to do more damage, they are not viable at all AR's outclass them at all ranges which is ridiculous. Pule Rifles seem fine to me now, Fusion Rifles could use a nerf though (lower the 1-shot kill distance)

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