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Edited by Tartan 118: 9/7/2014 12:09:04 PM
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The elegant brilliance of Halo's design, by Kotaku

Why does anyone give a shit about the site? Just read the -blam!-ing article already, who cares? It's a really interesting article, and a great analysis of both level design in general, and the design direction of Halo. A lot of fascinating little points. That said, The Silent Cartographer doesn't quite have everything that makes Halo brilliant, as it lacks the enemy vs. enemy encounters that made the last three levels even more fantastic (although not [i]as[/i] fantastic as Assault on the Control Room, IMO, but that level's physical design is unmatched in Halo's history).

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  • Edited by banj0: 9/7/2014 10:57:21 AM
    Firstly: Who cares where the article is from - a well written article is a well written article. Stop prohibiting yourselves from interesting opinions because of a moronic arrogance that have forgotten the origins of. I'll never get over the exaggerated swinging of the other Pelican as you drop onto the beach. We get it. They're flying. There's a timelessness to the barebones simplicity of the original Halo that no other shooter (including the later Halo games) has really achieved; the coherent melding of all of its systems is unique. Gameplay is Doom-esque, wherein the player has to think about where they are moving before they are shooting, as opposed to being led to a pre-determined point to unload their magazine from.

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