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Destiny

Discuss all things Destiny.

8/27/2014 9:26:54 PM
187

Does someones K/D or wins give more validity to their argument?

Yes

379

No

1549

My opinion is the spoiler to avoid skewing the results. [spoiler]I see all over these forums people mentioning their K/D like it makes their argument more valid. I think a good argument should stand on it's own regardless of who is giving it. I just want to get the Communities opinion on this. It's my hope that most people judge an argument by its reasoning not by the stats of the person making it. [/spoiler]
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  • It depends entirely on what the argument is about of course.
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  • only if there talking about weapon tweaks but for the rest of the game K/D is not relevant
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  • Divide your kd buy the time you spend playing the game. If your a low life and play non stop then you get good regardless. Thats what humans do.
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    1 Reply
    • Whether or not K/D matters is determined by the particular game/gamemode in question. And even then, a person's K/D might be considered irrelevant when their total gametime is added to the equation. Someone who has a low K/D might actually be a good player, but their K/D is low as a result of them not understanding the gameplay mechanics during their first few matches (assuming we're talking about a purely competitive game). Back when I first started playing Battlefield: Bad Company 2 (my first battlefield game), by the time I fully understood the different aspects of the game, I had a .77 K/D ratio. It took me a good while to work my up to my final K/D ratio (Battlefield 3 was released) of 1.22. Now taking gamemode into consideration; K/D can mean a lot, or very little. In team deathmatch, K/D is everything. In free-for-all, not so much (you can go negative and still win, provided that your deaths are spread out amongst the other players). With gamemodes centered around objectives, K/D can be considered a factor, but only when compared to the player's ability to complete the objectives. Using Control from Destiny as an example: Kills give points, but flag control can mean everything (due to the score multipliers). If a player (we'll name him Bob) has a negative K/D for that match, but he was always able to ensure that his team was in control of the majority of flags, he could be considered a good player as he's ensuring that his team has the capability to make up for his poor K/D (assuming that they are competent players). In this scenario, Bob's K/D might be poor, but he's most certainly pulling his weight.
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    • I agree that it would give validity, but k/d doesn't tell the full story. You have lobby shoppers who back out of matches when they face skilled players... Artificially boosting their K/D despite lack of overall skill. You have things like kill streak rewards that kill on your behalf without suffering deaths (CoD). IMO Map awareness, spawn knowledge, reaction time, and steady aim translate to a higher K/D, with map awareness and spawn knowledge being most important since they allow you to anticipate opponents before weapons are even drawn.
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    • Of course it does. How can anyone understand weapon balancing and competitive play when they struggle to go positive. And as for the my teammates make me lose, get better. The best players win with the worst teammates on their team.
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    • Not always. My K/D remains high, but my TEAM is what makes me lose. Most times (unfortunately) they aren't strategic in the worst of times. They mostly never help either.
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      1 Reply
      • Edited by Jeh : 8/30/2014 3:04:33 PM
        Kills = contribution to the team Deaths = contribution to enemy team An effective player minimizes their contribution to the enemy and maximizes contribution to their own. Thus: low deaths + high kill count Resulting in what we refer to as a high K/D ratio If you K/D is bad, that does NOT by any means make you a "team player". A bad K/D is detracting from your team, and only helps the enemy's score. With matchmaking systems as refined as they are (especially with AAA title) the argument that a high K/D is only the result of playing inept competition is completely illogical. Even if a camper (who sucks) manages to get 20 kills and 2 deaths, while an aggressive player rushes in and goes 30-35. The camper (regardless of his skill) better contributed to the teams win. Yes this is all based on the classic slayer/death match (kill based) game-types, as they are by FAR the most played in the FPS genre. [spoiler]This was mostly in response to all the arguments I see on this thread [/spoiler]
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      • Wins/looses is less to to with the individual player as there can be several other people on the same team so the win/loose ultimately shows how good of a team you often end up in, i think a score per minute stat is the best show of how good a player is.
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      • Nope. As being an objective player I don't always have the best kd but my win ratio is pretty good doe.
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      • Edited by Fox314: 8/30/2014 3:30:55 AM
        It depends on what's being argued. In some cases it can provide more credibility and perspective. But generally speaking, yes, a well-made argument should stand on its own as you said.
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      • k/d is something that was ment to compare with other.and so as win/lose ratio.
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      • In certain modes, like the only mode we had in beta, kills are the way to win. If you had a high k/d ratio, you were a good player. There will... Hopefully be modes were kills don't matter as much as objectives, and unless there isn't a stat that shows caps, etc. then I guess "wins" would matter more. Then again, you could be put into a game that's about to end and the team you were put on had 100 points while the enemy had 12401824091284120498120481240912841290 points so you get an automatic loss..
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      • Of course it does.
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      • If the argument is about a strategy/build then yes. It's proof.
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      • [i]What came first, the chicken or the egg?[/i] If you play as a team, you cannot have one without the other. Bottom line: killing more than you die = victory (not including weird game types). If you are playing a FPS, the goal is to kill more than be killed. Therefore, K/D cannot be ignored. Yes, you can be a good team player and bring more to the table than pure lethality, but kills win games and deaths lose games. There is a relationship here that cannot be ignored, so I don't understand why people keep asking this question, assuming one is better than the other.
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        • Its a team that wins a match. Not everyone on the team goes out hunting, some are required to capture stuff, others to take out vehicles etc. Someone that boasts is not a team player, those on a team with a high ratio don't tend to boast.
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          • In one aspect, it shows they have an aptitude for MP. In other areas, not so much. The ratio only gives us information pertaining to their kills and deaths. It does not speak for overall intelligence, or skill within other areas of the game. [i]Therefore: K/D is simply a ratio, and not a credential that holds your opinion above others.[/i]
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          • Edited by DinkleBot: 8/29/2014 7:27:42 PM
            I wouldn't really say that. But if you're plainly saying you're [b]great[/b] at PvP, then it's a sound argument 9/10. I say that, because I'm a fairly good player, but only because I go out and make a lot of noise to distract their entire team so my teammates get the easy kills. I'm the definition of a "meat shield" in team based games. But I'm also fairly good 1v1 as well, but my k/d is significantly lower in most games because I play my role so much.
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          • Edited by Ultron: 8/29/2014 2:32:09 PM
            I am sorry, but if you got a low K/D and low W/L and you are saying : I am good in Destiny. Awwwww no, sorry. Anything under 2.00kdr = average gamer Anything under 1.00kdr = bad Like it or not, that just the truth.
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            • K d r. Is the most overrated statistic. All it tells me is u more often than not sit back and plunk rounds at ppl. Which is fine. But there are way too many untangibles. Plus some groups have roles designated. Like my pvp party has a designated " slayer" ( LeopardStealth in this case). And his job is to hang back and snipe or locking down an area netween objectives. Someone like me may sacrifice themselves to draw out 2-3 enemies for him to kill. If i live great. If not. Whatever as long as those ppl are dead.
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            • Yes, it proves you aren't crying
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            • Of course it does. Provided, of course, that the argument involves K/D directly, or PvP wherein K/D is a factor.
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              • The only time that someone’s KDr should be considered is in a conversation about the best way to increase your KDr. In every other context KDr is immaterial. I need to trust that the guardians in my Fireteam have my back. KDr whores are slaves to ONE statistic and they will abandon you the first chance they get to pad said stat.
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              • If your playing a slayer gametype then yes K/D ratio counts but if it's an objective gametype then K/D is out of the window die for the objective and I don't mean 5/6 guys of the team all go grab one flag at the same time but everyone on the team should at LEAST have 5secs of flag time minimum!! But you also should have slayers on your team aswell but if there the last one alive during the time n they're going for the power weapon over the flag even though the team doesn't know he's there on there base because there pushing your base for the OBJ and he doesn't pull the flag there's a problem... Also for the kids who think they're good because they go 20kills 2deaths because there searching MMKING by emselfs against other people who are searching by themselfs aswell ya it's easy to kill randoms but when that guy goes against a team he's gonna be dropping 3-20 because he doesn't know what to do during a situation like that because he's used to killing low skill % people... So the question for this post is yes K/D matters for slayer based gametypes but also it's always nice to do die for the OBJ or die to try to save a teammates life also this questions opinionable because people play different roles like SLAYER SUPPORT DEFENSE or OBJ but overall ya everyone should die for the OBJ and everyone should try to stay alive much as possible in a slayer gametype even the OBJ guy
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              • Edited by Mystical: 8/29/2014 3:03:13 PM
                neither A low level player could have decent wins and k/d because all he plays against are average and below average players. He thinks he's a badass but thats because he plays will lower tiered opponents and the kills and wins come much easier. Meanwhile a super skilled player plays against very hard opponents who don't know what losing is. His stats won't be as good in k/d and wins. Put the high skill players who appears to have "lower stats" with the below average player with "good stats" and you see a lopsided, 1 sided, massacre coming from the skilled player. While stats can be an indication of a player' skill they never truly reveal all. Unless a skill rank is associated with a player just plain k/d and wins like in call of duty or battlefield don't show the level of skill a player goes against. Obviously there are exceptions to this rule. We can assume a player with a .5 k/d isn't that great since even a good player should be above a 1 k/d at least sicne they would beat most average players and only have to deal with real skilled opponents.
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