originally posted in:The Beautiful Bastards
I get what you are saying about the revives and I don't agree with it, it all depends how they do the encounters though.
In strikes if you die you get a countdown to be able to come back if nobody revives you. I bet you that feature will be disabled forcing players to go into danger to revive their teammates. It is not like other games where you can stand in a safe corner and cast a resurrection spell.
If a person dies means most likely that spot is dangerous, and you have to go there revive them. So reviving people can be a risk, so I think there will be no limit on reviving.
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Check again. The sunsinger can, if using specific skills revive itself.
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Edited by Amusekus: 8/23/2014 12:04:44 PMI misread what he said, I thought he was saying their ability could revive other players.
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Ah ok my mistake then
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Lol not your mistake, it was mine sir.
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Its def a possibility but I truly believe that there has to be something done about resurrecting people with 5 other team mates it will be way to easy to get some up. Most things that will kill someone wont be just a spot on the map that is always dangerous but an ability that is targeted on a person they need to strafe out of it ie a captains slow moving shot gun bullets. Now something I just thought about that kind of goes with what you are saying is... platform changes where every 45 seconds you have to move to a different platform so if someone dies on one but everyone has moved to another then they cant be resurrected until you get back to that platform. This works with my plans and your plans where there is no cap but its harder to resurrect someone. Now not all bosses will have this so I still think there needs to be some type of restriction on it.
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Like I said, it all depends on the encounters we face, we have no idea what they have planned for us except they are doing it towards being a fast action shooter the way they talk. If this is the case that usually means we will be dealing with constant damage being thrown at us. There will not be a lot of downtime so taking a few seconds to bring somebody back to life maybe more dangerous then it sounds. Even with the spider tank, if I went to revive somebody the spider tank would aim it's one shot at me, and I had to move before I revived. Another thing I believe most fights will have adds, not just fighting a boss as we saw in Devil's Liar. Reason for that is adds drop ammo so make sure you don't run out. Unless they expect raiders to use to tons of ammo consumables, and go to there menu in mid battle to fill it up. So adds will also make it a little rough to revive players. If there is a lot of downtime in raid encounters then what you say would make more sense. If they make it very action packed it's questionable.
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Very true if its so chaotic that you never have time then it could make it much harder and that is all I care about. I just dont want it to be easy. There will be a lot of adds I have no doubt of that. Control of adds will be huge.