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8/22/2014 11:25:39 PM
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i put a lot of rounds into the dw's various limbs but i never got the arc cannon disabled. the first time i saw the side hatch open i was sure that if i could time a grenade into it that I'd be rewarded with a big chunk of its life bar or maybe even an alternate fall down animation. was disappointed when i got neither. I'm really hoping there are more ways to interact with the enemies (not just bosses) in the final build than what we saw in the beta. man, if the bladedancer ran circles around the thing and cleaned up the fallen while the defender drew aggro from behind the wall of light to distract it so that when it did deploy the shivs the warlock could fly in dump a void grenade or a nova bomb into the open hatch and then fly/ blink out and then your teamwork is rewarded by a whole side of the dv just getting obliterated by the grenade? man I'd probably have stood up and cheered. I'm not saying every boss has to be a zelda boss but i hope they're not all sepkis prime bullet sponges.
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  • Edited by Ibex: 10/5/2014 6:46:56 PM
    This is what I was hoping for in this game across the board: target specificity (focusing on an arm or a leg would hinder its usefulness), and a more dynamic target interaction like you describe. The last game I played was Halo 2 back when it was released, and Destiny just isn't that different. In fact, if Halo was "Combat Evolved", then Destiny is most accurately described as "Halo (slightly) Evolved". I'm very underwhelmed with the overall experience of the game and definitely wouldn't consider it "next gen" in any respect.

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  • This is a fantastic idea. Boss battles in destiny could definitely use more variety, and this is a pretty nifty idea. +1.

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