So over night I've expanded on this whole this. I want to write this down before it fades.
[quote]Having a corrupt element would be fun. Instead of returning to the Tower, perhaps they have a large ship or Hive to return to instead. Agents of the light turned over to the darkness. Sounds fun.[/quote]
If Destiny is going to be an IP that lasts for 10+ years, something like this is sure to spice things up and keep it interesting. Much like PVP, you have a human element, real thinking people to oppose you, only this time working for certain factions of the enemy. We know not all elements of the enemy like each other either, there's in fighting. Rouges could just as easily beat on the aliens as an internal strife thing, like the Vandals and Dreg fight the Acolytes, etc.
[quote]Perhaps you're given the choice during a specific mission. Accept and they destroy your ghost, giving you a baby prime. Decline and you fight for your life to escape, and get some mega XP for doing so. Not a bad incentive, but doing so means your entire game experience changes. You run missions for the dark side, and maybe even cross into some PVP at some point. Would be cool as a rare event where both sides have to stop you and other rouges from completing what ever you're trying to do.[/quote]
Another thought that crossed my mind. As Rouges, you do the prep work for the missions the Guardians do later. Like the mission you have to destroy the info unit after facing off against a wave or two of enemies as an example. In a prep work set up, you go in, clear previous enemies so your faction can move in. You prepare the computer system for their technology, then get out as they move in. Shortly after the Guardians come in, fight off the waves of enemies while the Ghost disables your work and they destroy the machine to keep the info out of enemy hands. Two sides to the story, which keep it entertaining.
As for PVP, what about a rare event, like 1 in 100,000 chance of a darkness invasion of the map. Starts off pretty typical, you shoot at each other back and forth until maybe a minute in and then it starts. You hear a guy over mic:
[b][i]What is that? Hey guys get over here at spawn, there's something weird here.[/i][/b]
No one pays any mind, they're busy and think you're screwing around.
[b][i]Holy **** what is that?!! GUYS! Spawn now!!![/i][/b]
Unless someone dies and spawns where you are, they still think you're screwing around.
[b][i]Okay, then I'm bringing it to you guys![/i][/b]
Team and Enemy Team finally notice the darkness creeping up on all sides of the field. Then it isn't just PVP, it's PVD (Person vs Darkness). Your point gesture would finally get a good work out, as you point to higher ground. All maps I've seen thus far have structures to stand on so heading up would be no problem. The darkness could cover perhaps 3 to 4 ft of the ground, causing massive damage if you're inside it. The darkness might also say-- shoot missiles of darkness at you, that you need to dodge unless they push you back into the dark below. The ammo boxes are still in the darkness too so if you need to get more, you take your chances. Points would be divvied up by how much damage is caused to the darkness at that point; lets say little enemies are the ones launching missiles from within the dark and you're damaging them. A no respawn restriction zone could be put in place too, so you'd have to get revived by a team mate. As the timer draws closer to zero, the darkness recedes and disappears. Since it's not something that happens a lot maybe a dev or someone could play as the dark forces. Then they could be harsh and give you a little mercy from time to time. It would keep PVP interesting too! Some people would come out with terrific stories, and you'd go into PVP just hoping your game would be the one the darkness tried to strike at next. I'm not big into PVP, but that kind of rare event would sure as hell get me to play more.
Thoughts? How could we improve on these ideas and get them noticed by the developers, if you like them? Or what other ideas do you have that could spice things up for both PVE and PVP for Guardians and Rouges alike?