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Destiny

Discuss all things Destiny.
Edited by David Dunn: 8/16/2014 6:20:46 PM
45

HOW will Bungie buff the Hand Cannon?

Increase Precision Damage, Give it a niche!

593

Make it more user-friendly, like the Scout Rifle!

156

[i]As mentioned in this interview: [url]http://www.ign.com/videos/2014/08/15/destiny-a-peek-into-competitive-multiplayer-ign-live-gamescom-2014[/url], The makers of Destiny have finally decided to buff the Hand cannon and Pulse rifle.[/i] Will it be in the form of increased [b]Precision Damage[/b]?[spoiler]If they increase the d[b]amage[/b] (impact), or more likely the [b]precision damage[/b] (headshot multiplier), the more powerful Hand Cannons will become[i] two shot kill[/i] weapons. (to the head that is). That makes it unlikely for there to also be improvements on other traits.[/spoiler]Or will it be in the form of [b]useability in general[/b]?[spoiler]If they decide to leave the damage intact, they would have to improve [b]Rate of Fire, Reload time, Range, Stability, ADS time, Suppression, Suppression resistance,[/b] etc. , potentially making the Hand Cannon more like the Scout Rifles.[/spoiler] [b] Edit: For clarification, ´useability in general´ refers to either Rate of Fire, Reload time, Range, Stability, ADS time, Suppression, Suppression Resistance, or any other trait of the weapon not directly related to damage output, or a combination of the above. [/b]

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  • Edited by MetalGeist: 8/16/2014 6:22:43 PM
    Why do people say a damage buff will make HC a 2 headshot kill? It. already. was. Did you guys just not play with HC in the beta and decided to act like experts on it? I actually tested the gun. Quick analysis. 2 headshots = kill (only Titans lived with a splinter of health sometimes) 5-6 bodyshots = kill 1 headshot = over 2 bodyshots worth of damage, somewhere between 2.5 - 3x What made the HCs so weak was the penalty for not getting headshots. During a firefight, landing a 2nd headshot for the kill while your target is jumping around and shooting you with an AR was just too difficult. Even if you landed a headshot to open the fight, you still need about 3 bodyshots to net a kill. The HC fires slow because of the skill and time it takes to recover from the kick and having to shoot someone 3-4 times, including at least 1 headshot, is really asking too much of a primary weapon. The bodyshots need to count for more. The formula for a kill, when including 1 headshot, should be 2-3 hits. I know, it sounds OP as -blam!-, but you have to understand that the amount of time it takes to recover from a shot due to the kick really puts this weapon at a disadvantage.

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