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#Gaming

Edited by ChaosMetalMarty: 8/12/2014 2:03:09 PM
47

Loadouts are gone. Are you satisfied?

YUSS!!1! MUH HALO IZ BACK! GAMING IZ SAVE!!!!

136

NUH UH 3FAIL5 BREAKED KANO! ETSBOX IZ KIL

5

That is good but legs wait till the beta to judge

50

good but keep loadouts only as a CustomGame option

45

NOT MUH LOADOUTS!!!!

12

[some retarded shit about Halo being SAO]

32

Will you quit bitching now? EDIt: I spelled let's as 'legs'...ignore that

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  • 34fail3 changed the Energy sword on sanctuary for a rocket launcher. They are breakin CANON.

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    • A little, but that's just a start. Also, the fanbase will never stop bitching because it's almost entirely: -Competitive players that nitpick every mechanic, who need to get exactly what they want -Casual players that think their definition of "fun" is the only one that matters, who need to get exactly what they want -People who think they're the gem in the community by being above all that, but only add to the bitching by bitching about the bitching

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    • Cool now take out all the other non arena shit that Reach and 4 added.

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    • Game loadouts were tolerable and custom loadouts were just blech. I'm glad neither is returning. But for what it's worth, the only gametype I've ever felt loadouts were integral to was invasion, and even then you could only access better starts by scoring objectives. Also, where the -blam!- did the last option come from? SAO is shit (oh God I sound like a weeaboo).

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      • Mixed. Custom loadouts needed to go, but I loved what Bungie did in Invasion.

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      • The real problem with halo 4 multiplayer was vehicles were so weak, and it felt like one guy with an assault rifle could destroy it with 2 clips. Not to mention, everyone could start with plasma pistols and plasma grenades. I just wanted to drive around the warthog without dying in 2 seconds. For the record, Big Team Battle is how halo was meant to be played!!!

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        • Going to wait until Beta and see...

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        • I always thought there should be game modes like infinity slayer where you can have your load outs and stuff. And then your pro game types without them for those of us who want it that way

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          • Edited by Jono: 8/19/2014 7:55:36 PM
            How I feel

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          • This is how I feel about no loadouts

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          • Halo 4's online multiplayer was fine. The only people that had any sort of problem with this were Halo purists who never got over loosing a little number next to their name in Halo 2's multiplayer. I don't care about them taking loadouts OUT, I would like them to put Firefight, Invasion, Campaign Scoring, back IN to Halo... as well as adding some new stuff that isn't that undercooked Spartan Ops feature. They need to significantly expand Forge, too.

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            • I wasn't too bothered about layouts. However all same starts is a classic halo feature. What I disliked most about halo 4 was the maps. Bungie are just geniuses at designing maps and so far 343 haven't been up to par.

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              • Edited by CyberGama: 8/19/2014 7:29:18 PM
                Weapon set, not loadouts, also i don't care.

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              • Edited by Fallen Hero: 8/19/2014 6:33:41 PM
                Yeah I'm glad they removed those shitty gimmicks. Now the Reach/H4 kids can leave and go play COD/Battlefield.

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                • It's a good and bad thing. I think that it was a poor decision to add things like armor mods and an even worse choice to let players spawn with plasma grenades and pistols, but I also think that it would be a good idea to let some armor abilities to remain. Removing them entirely is taking too many steps backwards.

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                • Edited by Atticus: 8/19/2014 6:41:34 PM
                  Halo has never been associated with this shit anime - don't start this 'trend'.

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                • Edited by aceebro: 8/19/2014 6:38:25 PM
                  Great. Now remove sprinting and reticle expansion. EDIT- nvm about reticle expansion

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                  • Yes, keep loadouts in custom games (gametype option: Custom Loadouts: Player? N. (applied to multiplayer) ) for optional's sake. And why are there still no Sangheili in multiplayer (Guardians thus far)? They've got NO REASON (apart from it being a simulation, which would require enemies to look like ACTUAL enemies (Cov-Rem elites) ) to keep them off apart from a failed experiment (Canon multiplayer experiment).

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                  • I do not enjoy them in Matchmaking. However, they made custom games a blast.

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                  • Nothing like the thrill of hunting for a (insert powerful weapon here) on a map, finding its gone and just thinking, "I gotta go find whoever has the (powerful weapon), kill him, feel boss, and get the (powerful weapon)"

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                  • 0
                    [i]Legs[/i] wait until the beta. [spoiler]Legs[/spoiler].

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                  • Lol what's with this SAO shit

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                  • The fanbase will never be satisfied, no matter what.

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                    • What does SAOhave to do with anything?

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                      • What about these "Weapon Sets" though?

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                      • i liked loadouts. i enjoyed halo 4 all together (except for the spartan ops missions, they were tedious for me)

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