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originally posted in: Assassinations !
8/8/2014 4:33:39 AM
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I completely disagree. One-hit-kill melee is too often exploited by the lesser skilled (majority) of players to get an edge over people who use more proficient methods. Incorporating stronger melee in a game that already has a lot of CQC and high-speed character movement would just encourage jousting repeatedly as a means of combat. This game is supposed to take place in a distant future universe inhabited by "Guardians" who can harness incredible power and you want them to go around punching eachother to death. Cool story bro. The ONLY reason anyone would advocate such a ridiculous alteration to the game is that they're TERRIBLE in multiplayer as it is. I have to assume you can't hang with the big boys, so you're trying to tip the scrubby scale in your favor. Shame on you sir. Shame on you! All I have to say to you (and anyone who agrees with you) is... Get good. Destiny is not Halo.
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  • You're focusing on PvP. That's only a small portion of the game, and one I'm not terribly interested in. In PvE it's quite irritating to be able to shoot an unaware enemy mook in the back of the head for an instant kill, but if you go through the extra effort of sneaking up, sizing him up, and planting a knife in his neck, he turns around and punches you in the face. The option to eliminate a sentry silently and take on the larger group before they're aware of your existence is nearly always fun. I do have to agree with you about animations, though. I hates them, my precious. Of course, the lack of stealth kill ability is a major reason why I'm going to start a Warlock instead of a Hunter when the full game comes out. If melee is largely a last-ditch effort, I might as well have a flashy attack that does knockback.

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  • Dude, you don't have to straight up murder the target, you could weaken the enemy before inflicting a badass animation

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  • As I said to SedatedGr8White, being stuck in an animation is more frustrating to good players than it is beneficial or fun. It loses it's "wow" factor by the 100th game of multiplayer. And no one wants to go to melee someone in the back and accidentally activate an animation that opens them up to taking shots while they can't move. I've already been killed several times while casting Golden Gun as a Hunter, during the animation prior to being able to shoot when you're vulnerable and defenseless. Milliseconds count and you can't always anticipate what's about to happen. Being locked into animations is always going to open you up to being killed. So count me out. If the Hunter has subclass abilities that rely on melee, I'll probably just use the other subclass or change to Titan or Warlock altogether. I try not to use elements of any game that I don't endorse (like IEDs in CoD: Ghosts). So you won't catch me going for assassination animations, even if they end up in the game at some point.

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  • Then what if you had the option to turn off assassination animations

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  • I agree, about the animations, it took me three deaths to figure out the golden gun animation was sh*tty, but i guess i can agree since it is a 1 shot kill.. halo had a instant kill on the first game when you flanked that didn't have an animation. & i do agree that i need to get better, the topic wasn't of my poor playing abilities. I apologize if i led you to believe differently.

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  • Derp its your fault if you get dropped because someone snuck up on you even though you have a RADAR also in halo you barely ever got killed like that and if you did it was your fault lastly assassinations should be in here it would look cool and you can be killed during the animations its not like your invincible I'd say this is a risk vs reward because you leave yourself open for a badass animation

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  • There's nothing "badass" about completely altering the balance of a multiplayer system in favor of one-hit-kill back melees that don't fit the story, the mechanics or the spirit of the competition. And frankly, I don't want to be locked into an "animation" I can't get out of when I could just as easily melee and then headshot or just double melee. Animations you can't get out of open up all sorts of calamity and frustration that good players don't need. The animations that are part of the game are intended to counterbalance the supercharged abilities they're incorporated into and they're functional. Halo should never have had assassination animations either. I'm happy Destiny is not more of the same. As of now it looks like you're not getting what you want, but the Hunter skills at higher levels may actually be exactly what you're looking for. Obviously I hope not, but it's a possibility since there's a subclass that seems to revolve around cloaking and assassinations. Honestly, Destiny's multiplayer was in need of rebalances as it was in the beta, and Bungie has already acknowledged some of those issues. What we won't know until after launch is how multiplayer will be impacted by higher level abilities and equipment. Whatever happens, someone always gets what they want and others get burned by features they can't stand. Since I've been playing CoD and Halo for years, I'm no stranger to the frustration of bad ideas that made their way into the final product. All I'm saying is that Destiny has plenty of ways to get kills that we've seen and some that we have yet to see. You don't need any more, especially not one-hits.

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  • Haha damn dude you are ignorant as -blam!- if you actually played reach or 4 you were never forced into an animation you held rb to do the animation what im saying is in destiny if you get the drop on someone you have the choice of an assassination but if you dont do it you cant just one shot melee them you have to do the animation for the one shot so then its optional and not game breaking and then if your good player and pay attention to your RADAR you won't be assassinated you -blam!-in derp

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  • Basically, you're asking for a one-shot kill from immediately behind someone. That would suck. And you're bad. Animations are a terrible thing to put in a competitive FPS. And Destiny could be competitive if they keep that s**t to a minimum. I've played Halo since Halo originated. Halo 2 and 3 were much better than Reach or Halo 4 and partly because those animations didn't exist. Even then, one hit kills from the back were taken advantage of in situations that didn't really make sense or lend to the fun of the game. Ninja'ing people in Halo 2 and 3 was funny but cheap. Assassination animations were a step in the wrong direction. A lot of elements of Reach and 4 were bad. If you think either of those games are systemically more enjoyable than Halo 3 then you're just a totally different type of FPS player than me and I have no words for you. As for being ignorant, I didn't misunderstand anything about what you're saying. I got it, through and through. What I'm saying is that being in an animation sucks and isn't cool or fun. A one-melee from behind should not be part of Destiny multiplayer and especially not with an animation. Both ideas are terrible. Disagreeing with you probably makes me ignorant by your standards too, huh? lol I give zero f**ks what you think of me. And in all likelihood, you won't get what you want. So I'm happy. Cheers

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  • Hahahahaha you havent even said why it'd break the multiplayer its just what you think a oneshot isnt cheap if I get the drop on you and you have a radar just get good mang you obviously never had skill ever and were just another meta game punk

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  • Edited by Display Name: 8/11/2014 1:43:08 PM
    [quote]Hahahahaha you havent even said why it'd break the multiplayer its just what you think a oneshot isnt cheap if I get the drop on you and you have a radar just get good mang you obviously never had skill ever and were just another meta game punk[/quote] You talk like a child who just discovered Halo not too long ago. I've been playing Halo since Halo began. It's funny that you keep saying "getting the drop" on someone with radar is somehow their mistake, deserving of an immediate death. Resulting in an easy and satisfying kill for you. Unfortunately, there's a metric shit-ton of scenarios in which a person could take advantage of this automatic one-hit kill animation you have a tiny boner over, and very few of them can be supported by the "but radar doe" argument. Frankly, you are a misguided Reach nub trying to poison the well that is Destiny with your scrubby notions of one-hit kill animations. Despite that these animations would offer nothing beneficial to competitive multiplayer. All you're really saying is that you're dying to camp corners and wait to backsmack/one-hit people. This game is too good for your bad ideas. Go play more Reach or more Halo 4 multiplayer. Destiny is not Halo. We're done here.

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  • Ahhahahahahahhahahahahhahahahhaahahahahhahahah that shits to good but halo was the first game I got for the xbox lol so you really shouldnt assume shit it just makes me laugh harder and if you really think im going to camp a corner like that lol think again ive been murdered by the enemy team while my teammate is around a corner with a shotty and watches me die then the enemy team just -blam!-s him so I will be on the constant move and not hide around a corner waiting for an inevitable death and for the people who were camping corners with shotties and one shotting people the shotties are cheap and cant be in the game cuz its op or not fair for competitive mulitplayer I hope you just realised how stupid you sound and actually give me some of those scenarios where people would actually take advantage of assassinations other then camping a corner or ninjaing someone also its your fault you have a radar if you die its always your fault either you -blam!-ed up or were just -blam!-ed get over it seems like your the guy that rages everytime you die lolz get good or gtfo pussy bitch

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  • Edited by Display Name: 8/12/2014 7:04:56 PM
    [quote]Ahhahahahahahhahahahahhahahahhaahahahahhahahah that shits to good but halo was the first game I got for the xbox lol so you really shouldnt assume shit it just makes me laugh harder and if you really think im going to camp a corner like that lol think again ive been murdered by the enemy team while my teammate is around a corner with a shotty and watches me die then the enemy team just -blam!-s him so I will be on the constant move and not hide around a corner waiting for an inevitable death and for the people who were camping corners with shotties and one shotting people the shotties are cheap and cant be in the game cuz its op or not fair for competitive mulitplayer I hope you just realised how stupid you sound and actually give me some of those scenarios where people would actually take advantage of assassinations other then camping a corner or ninjaing someone also its your fault you have a radar if you die its always your fault either you -blam!-ed up or were just -blam!-ed get over it seems like your the guy that rages everytime you die lolz get good or gtfo pussy bitch[/quote] Which Halo and which xbox? I've been playing Halo since it was release on the original xbox. You present yourself as being too immature for someone who claims on playing original Halo when it came out. So you're either full of s**t or you just don't act your age. How are you gonna tell me I "shouldn't assume shit" and then finish your post by assuming I'm the "guy that rages" every time. Your hypocrisy doesn't surprise me. You keep talking about radar as if it's this pinpoint accurate, fool-proof tool for preventing death in multiplayer. First of all, no one can watch their radar at all times while they're moving and focusing on what's in front of them. Even if you could focus on radar at every second of a match, it wouldn't matter since radar is vague in Destiny compared to other games. Not to mention, you can't immediately distance yourself from other players just because you can see something on radar. If you come up behind someone while they're preoccupied in a gun battle it's not entirely up to them whether or not you get into melee range before they can focus on you. This is pretty basic common knowledge. You're talking like someone who's never played an FPS let alone Destiny. As for shotties being OP, that's a matter of dialing down their parameters. Not to mention, when compared to melee, shotguns make noise and draw attention. Melee kills are quiet and don't draw that much attention unless there are people already right near you. One-hit (long-press) assassination animations are just a scrubby excuse to get easy kills with little to no downside. We already know Hunter has a subclass with cloaking and melee-centric skills. It's possible the animations you have a tiny-boner for are gonna be a part of that subclass skill-tree. I genuinely hope not. Hunter is my favorite class so far. That doesn't mean I want it to be overpowered or annoying. Having invisible douchebags climbing on your back and "assassinating" you would certainly get annoying. Saying you actually WANT Reach style assassinations to be in Destiny and then telling anyone else to "get good" is a joke. Have you even played Destiny? You're the prototype pub-scrub. The type to AR beatdown all day in every Halo multiplayer. Do you even know what "good" means? Unfortunately, since Destiny isn't out you can't back up your shit-talking. If we're on the same platform after 9/9 I'll be happy to embarrass you. For right now you're doing plenty of that all by yourself.

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  • I got the xbox 360 and not a xbox cuz I was pretty young and the 360 was already out but halo was the first game I got with my xbox but way to assume more shit by saying im immature when im just telling you shit and you take it up the ass so to feel like the big man you call me immature for talking shit way to be mature and you are assuming again for saying im full of shit and didn't get halo which is stupid why the -blam!- would I lie that's stupid and dishonorable as -blam!-. open your mind boy [quote]First of all, no one can watch their radar at all times while they're moving and focusing on what's in front of them. Even if you could focus on radar at every second of a match, it wouldn't matter since radar is vague in Destiny compared to other games. Not to mention, you can't immediately distance yourself from other players just because you can see something on radar. If you come up behind someone while they're preoccupied in a gun battle it's not entirely up to them whether or not you get into melee range before they can focus on you. This is pretty basic common knowledge. You're talking like someone who's never played an FPS let alone Destiny.[/quote] The radar is just some minor help for getting snuck up on or to let you come up with a plan to deal with enemies and it is something you should keep a constant eye on if not then get ready to be -blam!-ed and its your fault for not paying attention. If you get the drop on someone while they are in battle good job you helped your team and that guy was going to get boned because he had 2 people on him its not cheap its how good you and your team work is this is also basic common knowledge and when someone is occupied in battle and the enemy gets the drop on him he is usually going to die so I think im starting to sound like I know a little bit more about fps's no? [quote] for shotties being OP, that's a matter of dialing down their parameters. Not to mention, when compared to melee, shotguns make noise and draw attention. Melee kills are quiet and don't draw that much attention unless there are people already right near you. One-hit (long-press) assassination animations are just a scrubby excuse to get easy kills with little to no downside.[/quote] never said they were op I said it broke competitive multiplayer because you can camp a corner and one shot someone just like with the assassinations right? melee kills can be loud if the person dieing gives out a scream or something and this doesn't even matter because the enemy team can tell when one of their teammates has died so derp. how are they scrubby cuz its a well deserved one shot just like a headshot with a sniper they both take skill I mean you have to sneak up on him while he has a radar not to easy unless he is derping around like you and not paying attention to his radar which is vital especially in pvp. [quote]We already know Hunter has a subclass with cloaking and melee-centric skills. It's possible the animations you have a tiny-boner for are gonna be a part of that subclass skill-tree. I genuinely hope not. Hunter is my favorite class so far. That doesn't mean I want it to be overpowered or annoying. Having invisible douchebags climbing on your back and "assassinating" you would certainly get annoying.[/quote] not going to play a hunter and the animations for the blade dancer subclass are whatever also nice try dude tiny-boner that's so good I feel like baby penis would have been funnier step your game up son. "invisible douchebags" if you have even seen any of the gameplay then the hunters special is nothing like assassinating someone more like slashing the shit out of them so you barely even know shit about destiny lol talk a lot of game but doesn't even know much about the 2nd subclasses even of the class your playing as weak man. [quote]Saying you actually WANT Reach style assassinations to be in Destiny and then telling anyone else to "get good" is a joke. Have you even played Destiny? You're the prototype pub-scrub. The type to AR beatdown all day in every Halo multiplayer. Do you even know what "good" means? Unfortunately, since Destiny isn't out you can't back up your shit-talking. If we're on the same platform after 9/9 I'll be happy to embarrass you. [/quote] I think it would be really cool if they added the reach assassinations because it would add a realistic touch to destiny and I don't see why reach is so bad yes its nothing like any of the old halos but it was still really good and what kind of fool cant except that sometimes things happen like getting snuck up on when not paying attention so yeah get good I also played the shit out of the beta loved it best game I ever played up there with halo and other games. pub scrub lol okay you shitty titty jelly bellied -blam!- way to be creative once again. Look at you talk like you know me makes me laugh every time but I usually rocked the BR but the AR was also a sexy ass choice but the beat downs aint my style I only beat yo ass down when im behind you so you are wrong im not any other kid trolling or using cheap methods to win in games I have honor and skill to back up my gameplay so go -blam!- yourself and im on the xbox one if you really give a shit and want ti hit me up when destiny comes out. [quote]For right now you're doing plenty of that all by yourself[/quote] keep thinking what you want to think man you have barely given me any actual reasons that would break the competitive aspects of destiny other then that its a cheap one shot and you don't always have an eye on your radar then its just your fault and lastly

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  • [quote]I got the xbox 360 and not a xbox cuz I was pretty young and the 360 was already out but halo was the first game I got with my xbox but way to assume more shit by saying im immature when im just telling you shit and you take it up the ass so to feel like the big man you call me immature for talking shit way to be mature and you are assuming again for saying im full of shit and didn't get halo which is stupid why the -blam!- would I lie that's stupid and dishonorable as -blam!-. open your mind boy[/quote] Congratulations, you just broke the record for the longest run-on sentence on Bungie's forums. You're a nub. I'm done.

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