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Destiny

Discuss all things Destiny.

Edited by xZEDEKIAHx: 8/8/2014 4:41:05 PM
148

In september people will demand raids to be nerfed in countless posts.

Once everyone is able to do raids the complaint will go from "why is there no MM in raids?" To "Raids are super effing hard, I'm done with this game, nerf it bungie" Meanwhile I'll be enjoying having my ass kicked, getting better and winning. Nothing made halo 3 more enjoyable then getting destroyed, and improving. I played halo 3 last night and carried my team every game and was having fun but bored, then these level 50s came in and destroyed us and i had a blast trying to keep up with them. Raids are meant to be supremely difficult, so make friends, train, grind, okay story, multiplayer, free roam, rank up find amazing loot and try again. Have fun guys this game is going to be a blast
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  • I really hope Bungie has strong resolve. There has been a strong out cry for nerf's and changes. After playing the alpha and the beta there is next to nothing to change about this game. Really minor tweaks but it seems a small loud minority wants this game changed to its core. Please dont give in Bungie stick to your original vision!
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  • -blam!- you
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  • Anyone who cries and whines, and complains about Raids being [i]"too hard"[/i] clearly missed the point of this game. It's obvious they didn't get the brochure.
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  • Edited by Grampaops: 8/12/2014 2:15:00 AM
    I find that most invaders can be dealt with quite easily. Make sure you isolate them from enemies and rember they can't heal. Hexes can be really effective of you intelligence is high enough. I find that the Santanier Spear is really OP against hostile invaders, if you have enough Dexterity.
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  • Any type of nerf to please the cryhards will inevitably be detrimental to the rest of the endgame content
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    • What are you some kinda magician
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      • Raids in Destiny aren't just for hardcore gamers. Anyone, even the most casual of gamers can organise a few hours on a Saturday night with his/her pals to do a raid. It's no different than organising a booze up down the pub with your mates. Only it's done online (easier than doing it over the phone IMHO). Raids are gonna be for gamers who are social. If you have few friends online (like me) but have social skills. Then by the time you level enough to raid then you'll find it easy. Just put three or four hours aside on a Saturday night. Get all your real life shit done. Settle down, meet up at the tower get yourselves into two fire groups of three and get going. If you don't have social skills then I suggest you get some and stop being a dickhead or you're gonna lose out. No excuse, no blaming Bungie for not adding MM or others for not wanting you to join in (if you're a wanker who treats people like shit and troll them. If you're nice but shy then just be yourself. You have nothing to fear ;)). Take my advice, act like a rational human being and others will come to you. Here endeth the lesson.
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      • Ikr...I hate whiny babies cuz shit gets too hard for them to handle. If I see nerf this and nerf that I'm raging.
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      • Edited by Redheards: 8/10/2014 5:41:26 PM
        In the alpha as we all know a group of people couldn't finish a raid and they had 16 hours and still didn't finish. I don't think they will let them run close to 16 hours in the full release
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        • In an attempt at a compromise, I have a couple of proposals, and I would like to know what yall think about them. I think that there are a couple of options that will allow more of the player-base to experience raids while not being as detrimental to the game that many MMO experts believe that MM for raids would be. [b]Option 1[/b]) Since there will be multiple raids in the game, hopefully 10 or more by the time Destiny 2 comes around, maybe [u]make 1 raid for casuals[/u]. I know that "[u]raid[/u] for casuals" may be a bit of an oxymoron, but I think it is safe to say that a large portion of the Destiny player-base will be "casuals" (as is customary with most AAA titles) and I empathize with those thousands of fellow Guardians who may not get to experience raids in their current state. I'm not saying it has to be the Vault of Glass, especially if that will be the only raid available at launch. It doesn't even have to be a raid that Bungie has already created or is in the process of creating. In response to this outcry about no MM in raids, instead of bowing to pressure and adding MM to all raids, they can start creating a raid with the intention of making it an easy-mode/beginner raid for players who can't/won't experience/complete the true raids. [b]Option 2[/b]) Since there will be a "Hard mode" to the raids, maybe [u]consider adding MM for the Normal mode of raids[/u] (NOT for Hard-mode) since Luke Smith himself said "I fully expect groups to beat Normal mode in the first week its available." (http://www.neogaf.com/forum/showpost.php?p=123373556&postcount=1085). This could [i]potentially[/i] have multiple benefits: A) casuals who use MM for normal-mode raids could fall in love with raids, which could persuade them to put in the time and effort to organize a group for hard-mode raiding. B) after seeing how difficult a raid is on normal-mode, people will realize how terrible having MM for hard-mode raids would be and [i]might[/i] shut up about it. I know many people feel that allowing MM for raids would allow casuals who aren't prepared for the world of raiding to come in and get pwned so hard that they cry "Nerf!", because they just can't stand the thought that they might not be good enough to complete a raid. Although, if options 1 and 2 were both implemented it would: a) Allow players of every caliber the satisfaction of saying "I completed a raid. :)" = [b]Option 1[/b] beginner raid. b) Allow players of every caliber to experience every raid (on normal mode) = [b]Option 2[/b] MM for normal mode. But [u]these are merely suggestions[/u]. I myself am more than willing to put in the time and effort to organize a group for, and hopefully beat every raid without MM or easy-mode. I am simply trying to think of a compromise that would allow for the more casual Destiny players the chance to experience raids without being too detrimental to us guardians who have the good fortune/determination to experience/beat raids without MM or easy-mode. I would love to hear feedback on these suggestions, and welcome any improvements that could be made. [spoiler]One Love[/spoiler]
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          • Edited by MADatLAG: 8/8/2014 5:26:50 PM
            i really hope they dont nerf anything but if they nerf the raids then there should be difficulty options, the more difficult the raid is the better the loot.then people will still whine because the people that beat it on the higher difficulty level got better loot....since when did we live in a world where we get everything we want? [spoiler]rhetorical question[/spoiler] #Bungie dont change it, its your baby
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            • ^ Won't be harder than this ^
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              • i hope that they are so hard that zillions of posts are made about nerfing it. its not supposed to be easy, OR accessible to everyone.
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                • I won't be on the Forums, too busy kickin' Ash.... *Realizes the Grimoire is only accessible online* ... Nevermind, gotta read that lore!
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                • Those of use that played Halo have faith in Bungie. They made the Legendary difficulty, and they didn't nerf it when nobody could beat it. Go hard or go home.
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                • People are demanding that now and they haven't even tried them. Seems like they don't want a challenge, they just want all the best items handed to them so they can look like everyone else.
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                • I think they will fix them so they won't be super hard. I am sure they won't take 20 hours +
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                  • While most people will be enjoying the game. Bungie will be nurffing things left to right due too noobs crying in the forums
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                  • How the hell did you even play Halo 3? everytime i got on, i had red bar and the servers were terrible
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                    • Yep and they will Nerf it. Its the same as any mmo, when they drag out the 10/15/20/25℅ DMG increase along with other stat boosts to help the complaining scrubs get passed the content. Anyone who thinks they won't implement nerfs doesn't understand how these companies make their money... By pleasing the masses.
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                    • Aren't they doing that now?
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                    • Dont worry about that people are likely going to demand it in august :)
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                    • Edited by Malismo: 8/9/2014 11:56:55 AM
                      Can you provide the address of the store which supplied you with your glass ball, it seems to be malfunctioning and the store needs to be blacklisted.
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                    • 2
                      I will be ignoring/blocking many many posts after 9/9
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                      Koldraxon
                      Koldraxon

                      Kol does not die; he simply phases out. - old

                      Well, let's hope our foes can even try to hit [i]this certain character...[/i]
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                      • Not september, but give it a month and yes, people will complain. The pool of available players to team up with will get smaller, specially for the longer raids as those that completed them probably won't want to go all over again just to help their friends. Now, I get that match making is not the answer, but Bungie will likely be forced to build something to help players schedule raid events into the future. We'll see.
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