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Destiny

Discuss all things Destiny.
8/5/2014 4:48:29 PM
171

Raids, Don't Give In Bungie!

So I've been reading a whole lot of articles about why not having matchmaking for raids is a bad thing and I just can't agree, here's why. Bungie has stated they don't want this to be content people can just throw themselves at over and over again until some form of success slowly begins to occur (put that in my own words though, not Bungies). They want this to be content that takes effort to organize, if you can organize a team of people to play at the same time you gain a CHANCE at having the organization it'll take to beat this content. This content is not for every player, I'm sorry everyone feels entitled to ever bit of content that comes with a game but that's not how it works in reality, sorry. Yes you paid for the game, and they are giving you access to the content, the same level of access they are giving EVERYONE else. Whether or not you as a player have the time or patience to access that content the way they set it up is on you. If everyone where able to access this content whenever they want the next series of complaints you'd hear flooding from everywhere is likely how the content is too hard, and how can they expect a group of 6 strangers to work together at such a high level of play and beat this content. Also, Bungie has provided us tools to group together and find players for this content. If you plan to raid then you clearly have an internet connection, hell it's required for the game last I checked. So don't tell me you can't hop on the internet for a few minutes and post on the forums, join a group / clan or something to find the players you need to access this content. Don't be lazy and expect the world to be given to you, if Bungie adopted this lazy attitude of self entitlement they wouldn't be making the great games they do, and they'd be giving us trash like many other developers do, but they aren't. So you can't be either, and if you are, you don't deserve to access the content, it's not meant for you, no matter how that makes you feel on the inside, it's true, deal with it. That is all. Thanks for the great game Bungie, I really hope you don't back down to all the heat your getting about this. Just think how much heat the Demon's Souls / Dark Souls series got for being so hard and now it's a cult classic. You already have the fan base, the people complaining over this will still buy the game, and they aren't the people that'll be around months, years from now anyways, so don't make the game about them. Do what you knows best, I'm sure you will.
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  • Edited by TheKFDCase: 8/6/2014 5:51:37 PM
    Here are three statements by Bungie's own Mr. Luke Smith that destroy any arguments against including match-making (MM) for raids: "'Hard mode will take longer,' he continued. 'Once your group learns the encounters, you will be able to get through the Raid significantly faster than three hours.' Smith appeared to play down the fact that you'll need to befriend those who enter into a raid with you, stating just that the 'disparate people who come together to try" a raid will be able to view it as "a team-building exercise'. Raids will be made easier to beat in several sessions by the ability to store your insertion points each week - meaning your group can break off and rejoin at a later time." (source: http://www.eurogamer.net/articles/2014-07-31-destinys-six-player-raids-can-only-be-played-with-friends) So, to sum it up: 1) The challenge that some people are clamouring for as an excuse to not include match-making (MM) for raids is said by Mr. Luke Smith himself to quickly change and wear down. Strike one. 2) Mr. Luke Smith also plays down the aspect of needing to be tightly-knit friends in order to be able to complete raids successfully. He goes on to describe it as a team-building exercise. That leads us to the question (again) as to why not implement MM which allows people to meet other people and learn (quickly) how to play together (as well as whether they are a good match). Strike two. 3) Raid groups will be able to save their progress in raids at various points over the course of the week that any given raid is active. (Raids reset after 1-week, apparently.) That eliminates the argument that randoms/PUGs etc. will ruin it all by just bailing. They won't. This is now confirmed by Bungie via Luke Smith - the man in charge of developing this aspect of the game. Strike three. Conclusion: Not having MM in "Destiny" is nonsense, and an *incredibly* poor decision with what seems to be a regrettable lack of foresight.

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