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originally posted in: Splitscreen?
7/30/2014 5:47:03 PM
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NO SPLITSCREEN. In Halo i'd leave the game if a four man splitscreen joined my team. It would be guaranteed that AT LEAST 3/4 of them would utterly suck, or they would screw around the whole game. If they got placed on the other team, i'd lol and proceed to -blam!- them repeatedly.
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  • There's no reason why this would be any different from forcing them to buy 4 different consoles and play on 4 different TV's. They would still all be together, and they would still all suck. But, then they'd all be short a couple thousand dollars, and you would still be frustrated. ALSO, Halo allowed multiple accounts to be logged into a single 360 to play multiplayer. All those times you had a really bad team? It could have been the [i]exact same situation[/i], but you didn't notice because they weren't guests. The way Destiny works would not allow guests to play. So, in other words, you would never be able to tell who was splitscreening and who was just on the same fireteam.

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  • Actually at the end of the game you can hover over other player's name's and see if they were in a fireteam or not. 95% of the time a fireteam of at least 3 will win. Can you say the same for splitscreeners? No, 95% of the time they will lose.

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  • Okay, how about I give you this (very real) scenario. I am pretty good at fps games. Across 30 games, 1.33 k/d. My wife, however, is terrible at them. She was struggling with some of the earlier levels in the beta (despite that, she loved it, which speaks to how awesome Destiny is.) If I was forced to buy another console, tv and game, you would still be stuck with [i]both[/i] of us. However, with her on the same console as I am, I can coach her and help her by watching how she plays while I play, and subsequently aid her in becoming a better player. I have done this with nearly every Halo game and various friends of mine, and have never seen a drop in my own performance. So, in my case, having us both on the same screen would ultimately [i]help[/i] you. Aside from all of that, your assumptions are baseless. Because I have played solo in matchmaking before and I have seen splitscreen players do 10 times better than their host, and carry the game. I have seen this happen as often as splitscreen players that are horrible. I have played [i]a lot[/i] of multiplayer fps matches, by the way. My point still stands, though. You're going to get a fireteam with people who are bad, and people who are good, and you will never know the difference if they are splitscreening.

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  • The general population of splitscreeners are bad. And it sounds like your wife is an exception since she took interest in the game and wants to play it seriously. Most splitscreeners are friends that come over and play the game a few times with a friend and go home, and wouldn't have ever played it if the friend didn't have it, and won't ever play it again unless with said friend. You want Bungie to implement splitscreen for your personal situation. I'm a decent FPS player. I have a 3.5 K/D on CoD and a 2.9(.8maybe?) on Destiny, and splitscreeners are TERRIBLE. In my 20ish days of Halo multiplayer in game time, never did i see a splitscreener do better than myself or a solo player on his team that was competent.

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  • Edited by QuantumConcepts: 7/30/2014 8:25:21 PM
    Again, your experience is just as limited as mine, and neither of us has any quantifiable superior proof of how splitscreeners play. In my experience, over hundreds (if not close to a couple thousand) matches over several different titles (not exclusive to Halo) there are just as many bad players who play alone as there are good players who splitscreen. Without a true, solid ranking system, there is no way to avoid pairing people who are great, competent players with complete garbage. So, until Destiny implements such a system, you [i]will[/i] be plagued with people who get a .08 k/d (happened in at least 3-4 games in the beta) whether they include splitscreen or not. Your reasoning fits in with a hardcore competitive game with enough cajones to set up a hard-set ranking system. Destiny is not that game.

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  • Bungie is advertising Destiny as a skill based competitive game. If there was a ranking system like in Halo (the highest skill system), or competitive playlists, then i'd be okay with having splitscreeners play the casual playlists like big team in Halo. But there isn't in Destiny. If there is when the full game releases, then I take back everything I said about it and i'll have my competitive playlist and splitscreen can have their casual one, but there isn't yet.

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  • They're just saying that to quell the people who have concerns about individual gear having an effect on gameplay. While I agree that it is a pretty heated game competitively, there are going to be such a ridiculous number of people who buy it for the PvE but want to earn PvP gear that any semblance of a "match you against equally skilled players" game is nonexistent. Destiny is going to be flooded with people who don't know what they're doing. How would a few more splitscreeners affect that? Besides, the way Destiny is designed, guests would not be allowed. Anybody who plays it would have to have a separate account, and Destiny is really addictive, so it won't take very much for a "only play when I'm over at Joe's house" player to a "I gotta get this game!" player. They already have the console (why would you have a subscription to a service you don't have access to?) so it will only take them buying Destiny instead of whatever else they were planning on getting. So, again, you're talking about a problem that will still be in Destiny whether there is splitscreen or not. There will always be bad players on your team at some point, and having splitscreen won't change that.

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