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Feedback and suggestions for Destiny 2.
7/30/2014 3:04:31 PM

Remote Play Button Mapping (Sprint Action)

Great job with the Beta, I'm really looking forward to the actual release. I just want to give some feedback on my experience with remote play on the vita. I played the beta on my PS Vita on two different occasions, one of them during the "Stress Test" time window. Destiny graphics combined with the Vita OLED screen were mesmerizing, absolutely beautiful. I actually played the Moon mission while on remote play and it was fantastic. Color saturation and brightness was actually better on my PS Vita then on my 42" LCD. The only complaints I have are about the button mappings and control settings. The in game options allow you to swap the L2/R2 triggers with L1/R1 so the primary shooting controls map correctly to the L/R bumpers on the vita which was critical. However, I found sprinting (which is a very common action) nearly impossible while in remote play. In remote play, the D-pad down arrow functions as the sprint button and this is a huge problem because the D-pad down arrow is located above the left joystick which is used to navigate. Unless you have a massive thumb, there is no possible way to hit the D-pad down arrow while you a moving around the left joystick. My suggested solution would be using the lower and upper left quadrants of rear touch pad as a mapping for the sprint button (as Borderlands 2 does). This makes hitting the sprint button a very natural movement (using your left hand middle or ring finger). Even if some people complain that they hit the rear touch screen by accident (which sometimes happens) it would only result in the player sprinting which isn't such a costly button event (compared to lobbing a grenade or using your special). Anyway, that is my two cents. Thanks again for the beta and can't wait for the full game.

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