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Destiny

Discuss all things Destiny.
7/29/2014 11:46:03 PM
1

A look into the future

With the beta we were able to get all the information on the second set of subclasses for our guardians. I felt like making this thread to give people an idea of what we could possibly be dealing with in PvP with these new sub classes. [b]Sunsinger[/b]: With this set up you will be the master of DPS AOE and also quite a viable support guy. Your super buffs you and your team mates. It can be changed to bring yourself back to life if the super is charged when you die. You have the ability to float mid air and hang while raining down bullets upon campers and objectives. Your grenade does continual damage and can be modified to have bolts of solar fly and hit near people. Modify that with your ability to burn anyone with a nade and slap that with viking funeral to make burned people keep on burning. Your melee could buff your damage resistance or cause more AOE. [u]The sunsinger will excel at AOE and continual damage. controlling your life and the ability to cause or take more damage. You are an angel of death.[/u] [b]The defender[/b]: Are you ready to be unkillable? Grab the defender sub class. Drop your shield to give yourself and allies a breather. Modify that to let anyone including yourself who pass through it a temp shield. Your melee upon killing a foe will also grant you a shield. Modify that to continually charge. Anytime you arn't being shot at your shield will be charging back up. Want to tank even more damage? You can! Grab the passive relentless for a longer lasting more durable shield. Slap your defensive passives on top of that with untouchable to get your super faster and you will scare your enemies into submission. Also of note these guys come with suppressing grenades that shut out enemy abilities for a short time. [u]The defender will be drenched in damage and still walk away clean. All you can do to him after being suppressed is jump and shoot a guy who just walked through hell and back. Think you can kill him?[/u] [b]Blade dancer[/b]: It's time to talk about those caped assassins. This guy is all about hit and run cloak and melee. Take blink to get in and out of situations at your leisure. Use your arc blade to kill quickly and leave unseen. Want to get up close and personal? Use blink strike. Want to do more damage? grab back stab if you like coming from behind and unseen using blink strike. Or if you like to be more cautious grab escape artist on blink strike to gain yet even more invisibility. If being invisible really is your thing then grab shadow jack. Anything that grants you invisibility will last longer. couple that with encore to chain more silent kills with your blade and more time to be invisible. If having health is more of your thing grab hungering blade instead. Anyone you kill with your super or blink strike will give you health instantly. Also don't forget your flux nades. Sticking people will effectively increase your damage. after all how hard could it be to stick someone you just got behind? [u]The blade dancer will be king with melee and hit and run tactics. Being the most agile target coupled with invisibility will make him a worthy foe indeed.[/u] These are just some of the combinations you can achieve with the second set of sub classes. I hope my thread was informative. If you have any questions feel free to post. Any feedback is welcome.

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