The Hunter class is really cool and what not but the warlock and titan classes seem much more powerful. Supercharge for the titan and warlock is obliterating, then you have the hunter who actually still has to try while using their super. Titans and warlocks make killing with supercharge much easier than the hunter class does since the hunter still has to consciously aim for his targets where the other two just point in the general area and nuke anyone in sight. Balancing leads me to my next feedback which is how overpowered the auto rifles are in the crucible. I use a scout rifle and do pretty well half the time but it seems way easier to use auto rifles. I feel like the scout rifles should have a bit of an advantage in attack points due to their low rate of fire and smaller clips. Just seems to me like the auto rifles are the "go to" primary weapons in the crucible for so many people and I personally like more accurate semi auto fire weapons and it seems like people who use them have the disadvantage here since my rifle has 62 Attack and there are several auto rifles that can match that damage and so far I haven't seen an attainable scout rifle that cannot be matched in damage by an auto rifle which is a bit odd. Semi auto weapons should have more power in my opinion. I feel like that would make more sense since people using scout rifles don't have the option to just hold down the trigger or "spray n pray". One more thought on weapons leads me to sniper rifles. It seems like it is very easy to snipe in this game. I get domed more often than not when I come across a sniper. I myself have tried sniping and I immediately got 4 kills in a row in a matter of 10 to 15 seconds. Maybe add a scope sway or something of that sort to keep people from taking advantage of sniper rifles and how easy it can be to get headshots with them and earning an easy kill.
Edited by Stone_Soldier: 7/28/2014 4:25:32 PMTry using the Titan super at medium range then see if you can take down the Hunter, who will take you and two of your buddies out. Close range vs. precision. Play the class that suits your style. Don't try to force a style on a class. The [b]Attack [/b]value is not the damage a weapon deals but rather reflects highest level opponent it can damage in PVE. The [b]Impact [/b]rating is how much damage each round of the weapon does. You have to combine that with ROF get an accurate picture of weapon damage.