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Destiny

Discuss all things Destiny.
Edited by ScouserHUN: 7/28/2014 4:23:37 AM
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Size of the game (with source)

All right guys, I have been waiting to post this, but last night DeeJ confirmed, that there will be 1 explorable location per planet and this basically also confirmed, that the following source is realible: http://destinydb.info/activities (edit: the creator of the website asked me to write that the info is from 30.June) [u][b]I browsed this website a lot and realized how endgame content is going to work. To sum it up:[/b][/u] [b]Before you read on: this may or may not be how the final product is going to look like. It is just a speculation based on the website mentioned above. I do not want to convince you about anything, but I'm sure if you browse that site you will come to a similar conclusion. Beware, this may contain spoilers!!! [/b] - 4 explorable locations (Earth, Moon, Mars, Venus) - 6 strikes (1 Earth, 1 Moon, 2 Mars, 2 Venus. However one of the Mars strike is PS exclusive.) - 1 raid (The Vault of Glass) - 16 pvp maps It's already been told, that we are going to hit lvl 20 quickly. So what happens after this? We are going to have the possibility to run a random strike (accessible from the orbit) on a higher level: -lvl18 -lvl20 -lvl22 -lvl24 For example the Devil's Lair is going to be there on those difficulties. But how can you achieve a level over 20? It is well documented, that you can get to lvl 20 by collecting XP. In order to gain additional levels, you need to obtain gear with [b]"light stat" [/b] . Light gives you additional level. So, what you are going to do, when you hit 20? You will go to lvl 20 strikes to get gear with light. I suspect, that the strikes and rewards will be scaled, so that you have to spend a lot of time on a level in order to get access to the next one. What happens, when you hit lvl 24 and finished farming all the high level strikes? [b]You go to weekly strikes[/b] This means, that every week there is going to be a strike on an even higher level. -lvl24 -lvl26 -lvl28 For example Devil's Lair is going to be this strike from 09.sept. - 16.sept. And so on. This mode is called: [b]Nightfall[/b] After you cleared all the weekly strikes you go to the Vault of Glass. It will be on lvl27, lvl31 and lvl31. EDIT_1: I also found something called "Activity Power" associated to every activity on that website. I think it's the true scale of difficulty of each activity. For example: lvl 8 - Devil's Lair = Activity Power 0,37 lvl 20 - Devil's Lair = Activity Power 8 lvl 24 - Devil's Lair = Activity Power 53 lvl 28 - Devil's Lair = Activity Power 98 lvl 31 - Vault of Glass = Activity Power 132 This will take time Guardians! EDIT_2: Meanwhile basically the same Information appeared on Destiny Reddit: http://www.reddit.com/r/DestinyTheGame/comments/2bv20d/spoilers_this_is_what_we_can_reasonably_expect_at/?utm_source=twitterfeed&utm_medium=twitter
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  • Urk commented about this: [quote]Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated. With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs. If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off. We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing. Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there. If you did, good news. More soon.[/quote]

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