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Destiny

Discuss all things Destiny.

7/27/2014 10:21:34 PM
146

I'm actually very disappointed

Disclaimer: Before I go into detail as to why I am disappointed, I would like to point out that Destiny is a very fun game. I have had more fun playing the alpha and the beta than I have in any game for years. It is a world I want to get lost in, to explore it's secrets and I will still buy the game when it releases, and the expansions as well. But I am disappointed by the hype that Bungie has been feeding into this game since it's unveiling at E3 2013. I've been following Destiny ever since this point. I remember when Bungie told us that any place we could see, we could go to. This led me to believe that Destiny's location would be massive, giant places. Comparable to play spaces like Skyrim. Maybe I was expecting too much. Maybe I was hyped too much. But when I entered Old Russia for the first time, and found out that if I tried to go to that mountain in the distance, the same one Bungie told me I could explore back in 2013, that I would hit an invisible wall and fall into a death zone I was disappointed. The play spaces in Destiny disappoint me. Old Russia feels bland and uninteresting, and it is quite small. Nearly all of the caves are carbon copies of each other and not much exploration can be done, as there are the main focal point of each area, the Skywatch Building, the boats in Forgotten Shore, but there isn't any point to try and explore the small copied caves littering the playspace except to find an occasional respawning chest. The only places in Old Russia that are of any interest to explore are the areas the story funnels you into, the places you are supposed to go. Bunker RAS-2 and The Grottos I guarantee are going to part of the story somehow. My point is, Explore mode should be renamed to Farm mode, because you don't go into the caves to explore them, because they are too small, you go into that mode to farm glimmer and loot. Exploring in Destiny is not what I expected it to be, not in the least. I did enjoy the Moon though. Even if the above ground space was extremely small, the underground space in Hellmouth was quite large for a single place, with at least 3 or so places blocked off inside. The Moon is interesting, so interesting. But it suffers from the same problem as Old Russia, copied caves and really the only place to explore is Hellmouth. I was met with invisible walls and death screens time and time again, trying to go and truly explore the moon. Also, from the ViDoc Pathways into Darkness, Bungie showed gameplay footage of a place on Earth that was not Old Russia. The color palette was different and it was littered with pine trees, it looked quite similar to the type of area the pvp map Rusted Lands is in, which would lead me to believe it is in the Eastern Flood Zone. However with the recent revelation that at launch each planet will only have one explorable zone, it looks like we will have to wait until an expansion comes to be able to "Explore" this area. This also disappoints me because it leads me to believe that there is more content, done and finished, but Bungie/Activision won't put into the "finished" game. It makes me feel that the large living world of Destiny will have to be paid for with several post launch expansions. But I feel like all of this extra content should have and could have been put into the released version. But knowing Activision, I don't know why I expected anything different. I understand that things change during the developmental process of games, but if Bungie had kept its promise of a large, explorable, living world of Destiny, where players could go as far as the eye could see, a truly massive gameplay experience, I would not have cared if Destiny was delayed until 2016, hell I wouldn't have cared if Destiny was delayed until they finished it, however long that took. Instead we get a very fun game, but one that fails to deliver on what it promised to be, groundbreaking.
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  • To be completely honest with you, [spoiler]I didn't read ANY of that.[/spoiler]
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    • Nice wall
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    • I have the same feelings of disappointment, hoping for a Skyrim sized online map to explore. I'll be placing my faith in Bungie's final product and for DLC to add on to the world in areas that are lacking exploration. I'm not trying to give an excuse, but I can kind of imagine the position Bungie is in. I could tell them what I expect and hope for in a game, but expectations, fantasy, and reality can be very different. It is a lot easier to say, " Bungie create more explore-able terrain" Than to be the one actually doing it. If it was so easy I suppose all of us would just be making games in our free time. If you've ever had to do an art project, sometimes you can picture how you want something to look so vividly in your mind, but it does not always come out exactly how you pictured. Bungie has come this far in making the game these past couple of years and I bet if there was an easier way to create a massive online free-roam world, they would have done it. It definitely does not look like it is all that easy to create a map as massive as we imagined. I'm bummed, but I understand it too and can still look forward to a great game that will most likely only get better as updates come along and new content.
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    • Edited by edluv1: 9/1/2014 3:57:43 PM
      If all you guys are so disappointed, then cancel your preorder and preorder games like No Man's Sky or The Witcher 3.
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      • You realize that you have only played a beta right? It's not like they released us into the whole zone. They put us in a small sand box and see what kind of trouble we can cause on the server and such. If I were you I would save your judgment until the whole game is released. Then if you still feel slighted by all the media hype then you are fully justified to cry bloody murder, but to make assumptions on the final game and state it as fact isn't right either. Don't get me wrong, I feel like the play spaces are quite small as well but I am going to gold my tongue until I play the actual game.
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        • Finally someone else gets it! I've been saying this for a while, but everyone just yells at me and is like "It's just a Beta". However, the boundaries of what's in the full game and just in the beta are pretty clear. They restricted us with dark cloud walls and gates in the beta where we can go in the full game. The Turn Back areas are just not playable period. The map we see when we travel to a planet is IT. That has all of the locations including the ones we weren't allowed to go to in the beta. I also was expecting a Skyrim, GTA, Red Dead type world after the video where he says "All this is playable space" Turns out that is a lie. I was also expecting to be able to explore and run into towns, interesting NPCs, convoys, traders, etc. There is NOTHING in the open areas that make it feel like a living world. It feels more like an arena where your character is dropped to go hunting aliens. The Moon was the biggest disappointment. You get dropped off in this beautiful area and I turned around and saw what looked like a crashed ship behind a hill. I take 5 steps towards it and I immediately get a Turn Back screen and die. Also, there are hills even within the map that you can't go up because of invisible walls. Super disappointed by the world that Bungie pitched
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          • Edited by Bane: 9/1/2014 3:46:44 PM
            I see what your saying bro, although i am still very excited for the game i agree with some of the things you said. But maybe thats what expansions are foing to help bring? Like in that old russia video you mentioned, he said "all of this will be playable space someday" maybe that extra playable space will come in expansions? I hope so
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          • Edited by Wise Owl: 9/1/2014 3:33:41 PM
            I know how you feel I thought destiny would be a lot bigger then what it is
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          • Edited by Derpstiny: 7/29/2014 3:13:20 AM
            Oh cry me a GAWD damn river it's Bungie people everything they do is gold if u dosnt no like it den u can go play COD
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            • The term you are looking for is "Molyneuxed" or "Pulling a Molyneux". Pete Molyneux was/is famous for over hyping his games when he was....whatever he was.... at Lionhead Studios. Every Fable, and I think even Black & White, game had some really big expectations, set by him, that were never met (even with "The Lost Chapters"). In the end, a lot of people start thinking of "The Boy who cried Wolf" whenever he speaks. In a sense, you could say Bungie, and many other AAA dev marketing/PR/Community depts. nowadays, are pulling what Pete did. Only reason why it still happens is because, and I quote P.T. Barnum "There's a sucker born every minute".
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              • 0
                Treebeard
                Treebeard

                They call me 'The King.' - old

                So have the European Dead Zone, Mumbai Push and Old Chicago been cut from the game? These were all presumed to be locations on earth that were explorable.
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                • I was also expecting a large, persistent open world. It didn't need to necessarily be like Skyrim/Oblivion/Morrowind, but it could have been like Fallout 3, Borderlands, or WoW. It is disappointing that's not how the game turned out. Realizing Old Russia is basically a large circle and is otherwise disconnected from everything else was a severe let down. :-( I sincerely hope that Bungie builds and finds a way to seamlessly connect areas together. With so much of the game based around "being in orbit" though, they've kind of already departed from a scheme where you're 100% inside game space. It's really too bad.
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                • I'm disappointed in your ability to be so easily disappointed. It's ok. Be depressed. I'm not.
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                  • Fair points made, I think. I wasn't hyped like you were in the beginning but I still feel the same way. Whilst I did expect massive expanses of land to be able to reach in the game, I would have and do understand why there isn't: everything else about the game is top-notch. There's only so much you can do. I think it's a case of not being able to have quality [i]and[/i] quantity, because what is there is truly brilliant even though there may not be a plethora of things to do and get lost in. Again, whilst I'm disappointed I do understand.
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                  • I yearned for true open space where my sparrow can glide for minutes unending, almost the same way I rode my horse in Skyrim and Red Dead Redemption but sadly that did not materialize. I ended up going back and forth with my Sparrow on the coastline of Forgotten Shores. I'm still hoping Mars will provide the vastness that Bungie promised or else it will be all Witcher 3 for me from Feb 2015 onwards.
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                    • Been trying to get a huge thread about this starting for a while now. Good job man. You summed up my thoughts beautifully
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                    • I bet if you couldn't go 80mph on a sparrow and get across the world in 15 seconds the areas would feel a lot bigger. Just something worth mentioning.
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                    • This is the Case of Bungie being too tight lipped about their game. They did a poor job of attempting to correct journalists who described Destiny as "the next Skyrim." This has lead to my own and many other's disappointment. I was expecting Destiny to have at least three times more explorable area and quests. I am particularly disappointed about how the "factions" are just shopkeepers with rep-tabards. For those of you reading who are thinking "you guys shouldn't feel so entitled to such a massive experience" I need only to point to games like Skyrim, GTA, Dark Souls, etc. Game Dev is extremely competitive and cut throat. I think the guys at Bungie are too confident in their brand and have missed the biggest opportunity they will ever have.
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                      • I honestly think you have the previous generation to blame for these things. Having to develop these games for out-dated systems seriously hinders the capabilities this game can have. Had they just made this next-gen only, this game would probably be massive. This is why last-gen just needs to die and people need to move on. I get that they want to develop things so people with last gen are satisfied. But it's holding next-gen games back that have to develop for out dated systems.
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                        • Edited by Tartan 118: 8/3/2014 9:03:58 PM
                          0
                          Tartan 118
                          Tartan 118

                          Search Amazon for The Earthfault. - 7/27/2016 11:15:28 PM

                          The reason the caves and siderooms are copypaste is because of Grognok, Bungie's level development tool. They have a bunch of preset items for each destination and can then place them wherever, without having to concept and render a few dozen different rooms that players spend only a few seconds in.
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                        • 0
                          RaizenTheGod
                          RaizenTheGod

                          Invite me .. Nuff said ! - old

                          I wonder if this is the reason for everyone leaving bungie , the lies !
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                        • I very much agree with you. I was disappointed by the play space as well. That is why I was hoping for multiple explorable areas per planet.
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                        • I think the hype has been justified. The game I played during beta was a sample of exactly the game Bungie led me to believe I would be playing.
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                        • Unfortunately, I agree. So much of this game makes absolutely no sense. Massively multiplayer: why? We can't communicate with one another. It's next to impossible to build fire teams with random players. We bounce in and out of one another's games for no apparent reason. Multiple worlds to explore: why? Every environment they've shown us could exist on Earth. Even the 'moon' environment could be replaced by Arizona, or New Mexico. At least then we could explain why the gravity's the same everywhere we go. I hope we're proven wrong.
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                          • Why would there be level 20's if theres not more to explore ? I think what we have seen is a fraction and people are whining about nothing (( i hope o am not gonna be proven wrong ))
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                          • it's the beta i think some places were blocked to saver the game anyway believe what you will
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