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Edited by Luz360: 7/27/2014 3:26:49 PM
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Luz360

Please improve the Thrall

In big numbers they can eventually kill us, if we are alone, but they still felt very lacking to me. If I had to give an example of what I expected a Thrall to move like then that would be the Stalker from Dead Space....hides whenever it needs to and suddenly it's ramning us to the ground. But maybe I'm the only one around here with this opinion.
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  • On the moon mission on hard, when that door opens, it's like the flood gates to some one with a scout rifle. I was running and using my jetpack for a solid 6 minutes.
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  • They did. It's called the Hive Ogre.
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      L3M0N5_2112
      L3M0N5_2112

      i like lemons. - old

      Theyre zombies lmao perfect no changes needed
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    • They are pretty annoying to deal with as is. Try dealing with a hoard in hard mode while Getting attacked by everything else.
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      • This should be in #Feedback
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        • They remind me of Tyranids, they have one mode... attack.
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        • There are different versions of the thrall I ran devils lairs last night and spawned into a huge fire fight between fallen and hive and both had new versions in their ranks, a couple blue thrall ran at me and exploded when they were killed
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        • They are like Dregs, really weak and underpowered, but in groups, can damage you lots
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        • Edited by Atlas B170: 7/27/2014 3:36:01 PM
          I think that the way they attack is fine; the problem is I rarely ever face enough to be a challenge. Usually it's groups of maybe three or four; I feel like, as the "mindless drone" type enemy, we should find them in much larger swarms, like a dozen or more. As for their health values, they look like little more than emaciated corpses, so I'd expect to have about that much health...
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        • They are actually pretty smart as is, I threw a grenade at their spawn room during the moon level and the ones that weren't hit by it waited for the grenade to time out before continuing to charge at me. Other games would have just had the Thralls run through the grenade and die (Which was my idea when I threw the damn thing)
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        • Why? They are the weakest tier of enemy for The Hive. Each enemy class has one. The Fallen have the Dreg. Leave them alone, they are meant to be the weakest enemies.
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        • I think there should be more of them. Their damage and health are fine, in my opinion. Everyone needs cannon fodder, and if you're not playing on easy, they can overwhelm you quite quickly.
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        • I feel the same. They should be more aggressive and have more health
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          • They are supposed to die they are aggressive. Remember this is early game. They will likely have plans for them late game.
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          • God no, those things has killed me often then the bloody knights and wizards!
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            1 Reply
            • Edited by ImmortalAbyss: 7/27/2014 3:23:58 PM
              Just make em like the husks in mass effect. Takes about 10 body shots to kill and they spawn 20 at a time.... Afaik in hard mode they are stronger and more spawn
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            • sssshhhh. No more zombies no more zombies O_o
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