originally posted in:ReClaim Gaming
1 last thing i would add, well actually remove.. take away enemies in the radar.. please its way too easy to pick up people from that crucible ... or at least give us 1 type of matchmaking were there isnt a radar for the enemies, friends can stay.. it makes the game WAY more competitive ( when i played halo with my friends in lan we always had to take that out because you coulnd actually know if people were skilled )
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Halo Reach had much better radar
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Instead of radar indicator, you would have to use map awareness, experience and sound (from headphones, tvs dont actually have that advantage) to pinpoint your enemy. Dont worry about camping snipers in the far, you already have the annoying light from the sniper who points basically blatters you out (i dont have a problem with this) #Feedback
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Loki the radar is set to if you move, that way if you want to be "skilled" move less that way you barely show up. That is what I do and it works for me. :)
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Edited by Loki: 7/23/2014 4:55:19 PMMoving less is not skilled. just means you can CAMP more, i have played many many many FPS and i have even played csgo and cs 1.6 at a semi profesional level on pc (sponsors and all), and there was a point that the radar had the enemies, it lowered the skill curve of the game, and it was definitely taken of the game. im sure halo pro players dont have radar included, Cod dont, all fps competitive modes dont have it. Im just saying give us the option to have a game were nobody has the enemy team on the radar. give us both options, for people who need to learn where enemies might come from by an indicator, instead of knowing from experience, sound and map awareness where they might be coming from.
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I can agree on that but I was just saying if you move less when enemies are nearby then do it, but I agree with the option if gameplay