#Suggestion Forced Checkpoints +Warnings and Varied loot drops
Forced Checkpoints sound nice.
Varied Loot drops sound nice.
I like both ideas.
I have some suggestions but as this is Beta I'm not sure they will listen or already have this planned.
When you join a fireteam you expect everyone to be co-operative and wait for each other. But often we either get partial afk or people who get distracted and stay behind. A Forced checkpoint would force players to that checkpoint if they are inside the instance/mission zone.
If they are not they will get kicked from the fireteam, if they aren't in the instance, they will get kicked too.
Warnings will pop up if the player is too far behind the pack.
Varied loot drops:
It seems, when fighting bosses we rarely get good loot. In the Devil's Layer we fight 3 or so bosses yet I rarely get loot from one. OR maybe they are common items. It would be awesome if instead of getting nothing or common items, that for our hard work we got cool drops. ESPECIALLY on hard mode.
Killing a Spider on hard by yourself is no joke.
These are just suggestions guys. What are your thoughts?