Destiny needs to have numbers for me to use.
I enjoy customization and Destiny needs more.
Yes, rewards for team play are few and far between
#PLEASING THE TACTICAL FPS MIND __TEAM TACTICS: REWARDING COOPERATION AT THE FIRETEAM LEVEL__ For a game that so heavily encourages PvE and holds its players and their friends hostage until they buy PlayStationPlus, Bungie is not rewarding playing as a team very well. Earlier, I suggested a way to make fighting hordes with your friends more rewarding, and I just can’t help but repost it here, secretly hidden from the eyes of wandering admins… ############## My solution, as I try to be a troll with a cause, would be patrols with a purpose. A player should be able to stalk a large patrol to a large loot reward. In addition, larger amounts of enemies in one encounter should yield increasingly larger rewards. For example: one Drell (D) is worth (Y)experience points (xp). If another Drell were with him, the second Drell would be worth ((Y)1.05)xp and would increase the xp value of the first Drell to ((Y)1.05)xp, or in non-nerd-speak, with 2 Drell, the value of each Drell increases by 10%. With a group of 20 enemies, each enemy would be worth 2 times, 200%, or ((Y)2.00) xp. In addition to this, the number of experience gained would increase by 10% for each additional Guardian who was involved with an encounter. Let’s use a complex ambush as an example to show how the XP is distributed W = value of XP awarded to a player for taking part in killing a Wizard K = value of XP awarded to a player for taking part in killing a Knight D = value of XP awarded to a player for taking part in killing a Drell N = number of enemies above 1 in an encounter (number of players minus 1) P = number players above 1 who took part in an encounter (number of enemies minus 1) [xp] = Experience Points CharChar Odell, Bobby Blackfoot, and SniperXX69KushLove, are traveling through the Steppes where they are ambushed by 2 knights, 1 wizard, and 7 Drell. Assuming all enemies are slain, the reward is calculated as follows: (1+0.05P)*((2K+1W+7D)(1+0.05N)) = [xp] awarded to each player This new [xp] system would remedy the bother of killing so many enemies for no reason as well as further encourage team tactics. ############## At least, the previous suggestion fixed one problem I have, but it leaves, still, more. I find the ability to combine damage effects to be lacking, or at least, not as obviously apparent to me as they are in Mass Effect 3 multiplayer. In ME3, one could prime a target with a persistent damage effect while another immediately followed up with a detonator ability to increase the damage overall to greater than the sum of its parts #synergy #friendshipismagic #teamworkisOP. I want synergy to work like that in Destiny. If someone is being burned by the after-effects of a fire grenade, then when I rip their chest open with a knife, the fire should travel, visually, through the wound left by the knife, and begin burning them from the inside as well, doubling the persistent DPS from the fire grenade. An example of an ability-to-ability synergy would by a Titan activating a shield, then a Warlock hitting it with Void Bomb – normally an offensive attack. When the void bomb hits the shield, the shield becomes enveloped by void energy, so that it offensively strikes out at oncoming enemies with spears of darkness that come within 3m as long as they shield is active, as well as boosting the shield’s duration. That is all I have for now. Have a nice day, fellow forum warriors.